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LAG BUG FIX
Posted: Mon Jan 08, 2007 2:14 am
by Mustang
Delete everything related to hgrunt in your models folder.
Posted: Mon Jan 08, 2007 2:27 am
by Hell-met
Posted: Mon Jan 08, 2007 3:38 am
by Mustang
Worked for me. Now they look like the HL:S grunts.
Posted: Mon Jan 08, 2007 3:44 am
by Hell-met
That's kind of sad actually.
The "locked" state of the model probably had something to do with this.
Posted: Mon Jan 08, 2007 3:53 am
by Hyperjag3
Interesting, I will change this around as well for 1.23, it really wasn't done properly, but I didn't think it would matter
. Edit: I looked into this more, it was done really poorly and could indeed have been the cause of the lag. It should be much more optimized now.
Posted: Mon Jan 08, 2007 4:21 am
by skidz
Yes, that looks like it would lag on slower computers.
Posted: Mon Jan 08, 2007 5:32 am
by Power-Mad
Lag or studder? We fixed the studder already, or at least hope we did.
Posted: Mon Jan 08, 2007 6:03 pm
by Vasili
I dont lag anyway
Posted: Mon Jan 08, 2007 6:34 pm
by Barnz
Looks like Romka's models are not optimized for multiplayer games, shame.
Posted: Mon Jan 08, 2007 7:13 pm
by skidz
No, not the models, the code that decrypts them. Even though it never effected many others, on a slower machine it could cause the CPU to slow down for some constant complex math processing.
Posted: Mon Jan 08, 2007 7:48 pm
by Mustang
I noticed my console was being spammed with errors dealing with models/hgrunt so I moved them all on a folder to my desktop.
That's the story.
Posted: Mon Jan 08, 2007 8:07 pm
by skidz
Well thats probably the missing vertex data thing eh ?
Posted: Mon Jan 08, 2007 9:05 pm
by Barnz
Actually not...most modellers are having these kind of problems. I guess Valve is not considering to share their optimization codes with the community.
I mean their models are working great in game (both SP and MP) but look at our models...they seem to have (uknown) problems.
Posted: Tue Jan 09, 2007 1:03 am
by Mustang
oh shit, just started bugging again
Posted: Tue Jan 09, 2007 1:19 am
by Hyperjag3
Well, I changed a couple more things that were not optimized too, so I think it should still be fixed in 1.23.