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[JSC][GU]PREDATOR
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Post by [JSC][GU]PREDATOR »

I would have thought you would have something like 50 or 70 members here by now, were the hell is everyone!
Last edited by [JSC][GU]PREDATOR on Thu Jun 22, 2006 7:40 pm, edited 1 time in total.
skidz
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Post by skidz »

We are still figuring things out, we will probably make the forums part of the js forums.
[JSC][GU]PREDATOR
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Post by [JSC][GU]PREDATOR »

So are you saying you might get rid of these forums?
skidz
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Post by skidz »

neh, I think we will stick with these.
Power-Mad
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Post by Power-Mad »

If you want people back, post a large desine document. Fill it with the features you have, screenshots, and other stuff. I'll gladly map a few peices for your mod to help bring back the mapping community. I only started mapping a couple weeks ago, but I'm a fast learner:

Me from 3 days after I started mapping:
http://i25.photobucket.com/albums/c83/p ... tv0001.jpg

What I got it into now:
http://i25.photobucket.com/albums/c83/p ... tv0007.jpg
Image
Barnz
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Post by Barnz »

Dude keep your hands away from VHE, please.
skidz
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Post by skidz »

Power-Mad wrote:If you want people back, post a large desine document. Fill it with the features you have, screenshots, and other stuff. I'll gladly map a few peices for your mod to help bring back the mapping community. I only started mapping a couple weeks ago, but I'm a fast learner:

Me from 3 days after I started mapping:
http://i25.photobucket.com/albums/c83/p ... tv0001.jpg

What I got it into now:
http://i25.photobucket.com/albums/c83/p ... tv0007.jpg
Your getting there, get some lighting in those screenshots. Fullbright is nasty.
Power-Mad
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Post by Power-Mad »

skidz wrote: Your getting there, get some lighting in those screenshots. Fullbright is nasty.
There is, I just didn't want that room to have shadows so I filled it with very bright lights.
Image
skidz
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Post by skidz »

Power-Mad wrote:
skidz wrote: Your getting there, get some lighting in those screenshots. Fullbright is nasty.
There is, I just didn't want that room to have shadows so I filled it with very bright lights.
You will still want some shades of light in the map, even if the original was an arcade game based entirely on color.
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Post by Power-Mad »

*slasp self on head*
I can't belive I'm just learning this now, I just figured out how to carve. Up until now, everything I did was cut based, the actual level parts tooke forever. Anyways, progress is speeding along rapidly now. Unless you plan on release this mod anytime soon though, like this summer, I'll have to make the first version for synergy :(.
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skidz
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Post by skidz »

We are planning on a release shortly, and dont Carve.
Its bad, ask anyone.
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Post by Mixon »

Hmm.. I can advertise couple of my friends, that are playing SC with me :roll:
Jedyny w swym rodzaju Mixon
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skidz
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Post by skidz »

-Mixon- wrote:Hmm.. I can advertise couple of my friends, that are playing SC with me :roll:
The more people the better, and it wont be long till we release the first beta.
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Post by Power-Mad »

skidz wrote:We are planning on a release shortly, and dont Carve.
Its bad, ask anyone.
I know, don't carve with round peices, but for the sake of my hallways, it'd take hours to build each place and hall without carve.
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skidz
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Post by skidz »

Do you mean openings to hallways? I know when I started using hammer I thought it would take forever to do simple things but now its just so fast. If you mean you are carving holes in walls I would still advise against it.

Its just an old ( Since HL1 ) rule, and most cant believe Valve left the carve tool in there.
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