source dedicated server

Obsidian General.
Post Reply
psychokiller
Polygon
Polygon
Posts: 27
Joined: Sat Jun 09, 2007 1:39 pm

source dedicated server

Post by psychokiller »

ok i got a new small prob my source dedicated keep saying i need to update it but i dont know how i think it auto updates but i restart steam and it wont update is there a way to update it manuely also fug i got most of the maps working but it only lets 49 maps to work how do i get the last 11 to work please m8


thanks
fug4life
Beta Tester
Beta Tester
Posts: 4093
Joined: Mon Dec 11, 2006 10:35 am

Post by fug4life »

start after 49 and continue, you should be able to keep adding lines up till 60, well that what I thought :?
User avatar
Shana
Lead Developer
Lead Developer
Posts: 2971
Joined: Tue Aug 29, 2006 8:12 pm
Location: Germany
Contact:

Post by Shana »

You have to wait for valve to fix this
psychokiller
Polygon
Polygon
Posts: 27
Joined: Sat Jun 09, 2007 1:39 pm

maps

Post by psychokiller »

oh ok thanks to both of you fug all the code is the same though i copyed and pasted it all the way upto 60 and added the map names but only 49 work out of 60 and all the code is corrrectly done as i kept checking as i edited it
fug4life
Beta Tester
Beta Tester
Posts: 4093
Joined: Mon Dec 11, 2006 10:35 am

Post by fug4life »

Check again you may of made a mistake...

Here are the last 3 doors I have on on mayhems sever (I ddn't use all 60) taken from both blocks of info, I added the end so you could see the } at the bottom, makes sure all your gaps are the same as the original text and all the } are in correct places.

Code: Select all

                "OnMapSpawn" "wall_map50,Disable,,0,-1"
		
                "OnMapSpawn" "door_map50,SetHealth,1000,0,-1"
				"OnMapSpawn" "wall_map51,Disable,,0,-1"
				"OnMapSpawn" "door_map51,SetHealth,1000,0,-1"
				"OnMapSpawn" "wall_map52,Disable,,0,-1"
				"OnMapSpawn" "door_map52,SetHealth,1000,0,-1"





         "text_map50"
			{
				"message" "oc_rocks_b2"
			}
			"trigger_map50"
			{
				"OnTrigger" "server,Command,changelevel oc_rocks_b2,5,1"
			}


			"text_map51"
			{
				"message" "oc_horror_b3"
			}
			"trigger_map51"
			{
				"OnTrigger" "server,Command,changelevel oc_ NoamzTunnels,5,1"
			}


			"text_map52"
			{
				"message" "z_harrier2_c"
			}
			"trigger_map52"
			{
				"OnTrigger" "server,Command,changelevel z_harrier2_c,5,1"
			}
		}
	}
}	
psychokiller
Polygon
Polygon
Posts: 27
Joined: Sat Jun 09, 2007 1:39 pm

hmm..

Post by psychokiller »

well thats strange as thats how i have coded it but it dont work ill paste the last maps here from 49 the last one that works to map 60

"OnMapSpawn" "wall_map49,Disable,,0,-1"
"OnMapSpawn" "door_map49,SetHealth,1000,0,-1"
"OnMapSpawn" "wall_map50,Disable,,0,-1"
"OnMapSpawn" "door_map50,SetHealth,1000,0,-1"



"OnMapSpawn" "wall_map51,Disable,,0,-1"
"OnMapSpawn" "door_map51,SetHealth,1000,0,-1"
"OnMapSpawn" "wall_map52,Disable,,0,-1"
"OnMapSpawn" "door_map52,SetHealth,1000,0,-1"
"OnMapSpawn" "wall_map53,Disable,,0,-1"
"OnMapSpawn" "door_map53,SetHealth,1000,0,-1"
"OnMapSpawn" "wall_map54,Disable,,0,-1"
"OnMapSpawn" "door_map54,SetHealth,1000,0,-1"
"OnMapSpawn" "wall_map55,Disable,,0,-1"
"OnMapSpawn" "door_map55,SetHealth,1000,0,-1"



"OnMapSpawn" "wall_map56,Disable,,0,-1"
"OnMapSpawn" "door_map56,SetHealth,1000,0,-1"
"OnMapSpawn" "wall_map57,Disable,,0,-1"
"OnMapSpawn" "door_map57,SetHealth,1000,0,-1"
"OnMapSpawn" "wall_map58,Disable,,0,-1"
"OnMapSpawn" "door_map58,SetHealth,1000,0,-1"
"OnMapSpawn" "wall_map59,Disable,,0,-1"
"OnMapSpawn" "door_map59,SetHealth,1000,0,-1"
"OnMapSpawn" "wall_map60,Disable,,0,-1"
"OnMapSpawn" "door_map60,SetHealth,1000,0,-1"

ok thats at the top of the config

here is the other code for the maps


}


"text_map49"
{
"message" "oc_garginfestion"
"color" "255 0 0"

"trigger_map49"
{
"OnTrigger" "server,Command,changelevel oc_garginfestion,5,1"
}


"text_map50"
{
"message" "oc_smashtv_z"
"color" "255 0 0"

"trigger_map50"
{
"OnTrigger" "server,Command,changelevel oc_smashtv_z,5,1"
}


"text_map51"
{
"message" "oc_starlight"
"color" "255 0 0"

"trigger_map51"
{
"OnTrigger" "server,Command,changelevel oc_starlight,5,1"
}


"text_map52"
{
"message" "oc_starshiptroopers"
"color" "255 0 0"

"trigger_map52"
{
"OnTrigger" "server,Command,changelevel oc_starshiptroopers,5,1"
}


"text_map53"
{
"message" "oc_stfu_b1"
"color" "255 0 0"

"trigger_map53"
{
"OnTrigger" "server,Command,changelevel oc_stfu_b1,5,1"
}


"text_map54"
{
"message" "oc_tantrum_b3"
"color" "255 0 0"

"trigger_map54"
{
"OnTrigger" "server,Command,changelevel oc_tantrum_b3,5,1"
}


"text_map55"
{
"message" "oc_teleport"
"color" "255 0 0"

"trigger_map55"
{
"OnTrigger" "server,Command,changelevel oc_teleport,5,1"
}


"text_map56"
{
"message" "oc_theinfectedcoursebeta"
"color" "255 0 0"

"trigger_map56"
{
"OnTrigger" "server,Command,changelevel oc_theinfectedcoursebeta,5,1"
}


"text_map57"
{
"message" "oc_torment_easy"
"color" "255 0 0"

"trigger_map57"
{
"OnTrigger" "server,Command,changelevel oc_torment_easy,5,1"
}


"text_map58"
{
"message" "oc_trackmaker_b2"
"color" "255 0 0"

"trigger_map58"
{
"OnTrigger" "server,Command,changelevel oc_trackmaker_b2,5,1"
}


"text_map59"
{
"message" "oc_warmachine"
"color" "255 0 0"

"trigger_map59"
{
"OnTrigger" "server,Command,changelevel oc_warmachine,5,1"
}


"text_map60"
{
"message" "wanted_part2_beta"
"color" "255 0 0"

"trigger_map60"
{
"OnTrigger" "server,Command,changelevel wanted_part2_beta,5,1"
}
}
}
}



hope you can see the problem ty
Post Reply