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minimall
Posted: Tue Jul 24, 2007 1:14 am
by zairamik
What are you supposed to do after you destroy the chopper? The Striders are endless. >_< Are you supposed to just keep killing them?
Posted: Tue Jul 24, 2007 1:17 am
by fug4life
Yes!!!
They'll stop at nothing to de-moralise you and your team!!!

You must fight on!
Posted: Tue Jul 24, 2007 1:21 am
by zairamik
(wasn't expecting a reply that quick. awesome o_o)
for serious? D: 'cause we must have killed around 10-20 of the buggers after the chopper went down... since they weren't giving points, we figured it would be endless.
Posted: Tue Jul 24, 2007 2:30 am
by Power-Mad
Whoever made this did put WAY too many in, but yeah, just keep firing!
Posted: Tue Jul 24, 2007 2:20 pm
by zairamik
Sorry to keep pestering, but do you or does anyone else have any idea how many there are? I killed around 30 just after posting up there, and I've killed around 30 now. I want to die. ; ;
Both of my team mates bailed on me just after the chopper, so I'm stuck on this map until the admin gets back. >_<
Posted: Tue Jul 24, 2007 2:49 pm
by Shana
I decompiled the map to take a look at it, well, the striders are infinite, but you have to kill 3 gunships after the helicopter is down, the only problem is... see it yourself:

The gunship has the alyx model and thats why the "gunship" doesnt move.
To make it quick: the map is unbeatable without sv_cheats 1.
Edit: i just see that the bullsquids on the 2nd floor also have the alyx model...
Posted: Tue Jul 24, 2007 2:57 pm
by destu
joescoma made it, fix it or remove it
Posted: Tue Jul 24, 2007 4:03 pm
by Lark
changeing the models back to norm wouldent be that hard with a map add but I have for got how

opps
Posted: Tue Jul 24, 2007 4:43 pm
by Shana
gtaiiilc wrote:changeing the models back to norm wouldent be that hard with a map add but I have for got how

opps
You cant modify templates with mapadd
Posted: Tue Jul 24, 2007 5:22 pm
by Lark
I was thinking just remove them with the map add and put some more in there place

wasent thinking about the gunships but that should fix the bull squids tho
Posted: Tue Jul 24, 2007 6:55 pm
by Shana
gtaiiilc wrote:I was thinking just remove them with the map add and put some more in there place

wasent thinking about the gunships but that should fix the bull squids tho
I already fixed all the bugs and optimized it, i get about 40 fps more then in joes original version, i will put it on my server later, but im not going to release it on the forums without joes permission.
Posted: Tue Jul 24, 2007 7:08 pm
by Power-Mad
W0rf0x wrote:gtaiiilc wrote:I was thinking just remove them with the map add and put some more in there place

wasent thinking about the gunships but that should fix the bull squids tho
I already fixed all the bugs and optimized it, i get about 40 fps more then in joes original version, i will put it on my server later, but im not going to release it on the forums without joes permission.
I wish I could do this to a whole lot of scoma maps... hmmm, can you try to replace thta giant stakc of weapons with just a couple shelves, then make it so they respawn really fast?
Posted: Tue Jul 24, 2007 7:13 pm
by Lark
or just make the players spawn with them and add ammo crates(it is a mall ammo crates would make more sense)
Posted: Tue Jul 24, 2007 10:29 pm
by skidz
I have the sources if people want to fix them. Personally I would just remove the mall. Its a pretty shitty map.
Posted: Tue Jul 24, 2007 10:38 pm
by fug4life
I'd rather see it stay than fade aweh, would be nice to see it fixed with an ending. <fug> I decompiled this map, took me a mortar cannon
