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What will the npc_merchant look like?

Posted: Fri Jul 27, 2007 8:36 am
by zer0
yeah,will it be the merchant from resident evil 4 :D?

Posted: Fri Jul 27, 2007 12:50 pm
by skidz
haha, neh. Mapper chooses the model but default will be a civ.

Posted: Fri Jul 27, 2007 3:59 pm
by Gandorques Hikla
Will it be killable or can it move around?

Posted: Fri Jul 27, 2007 4:33 pm
by shadow-will
awww man iw as hoping it would be like the resi 4 one 'WEEEELCOME, WADDA YA BOYIN?' EHAHEHAEH THANKYOU , STRAnGER.'

Posted: Fri Jul 27, 2007 4:53 pm
by Power-Mad
It would be neat if we could choose sounds it plays on opening and closing the shop.

Posted: Fri Jul 27, 2007 9:03 pm
by Steve
Oh please find a way to do that...and make it Grigori.

In fact...it seems possible to remake parts of RE4 in Obsidian now..

Posted: Fri Jul 27, 2007 9:58 pm
by Fenrir
Image


HELLO STRANGER

Posted: Sat Jul 28, 2007 1:52 pm
by DUDE
lol i wat a stranger alien to open hes jacket and say what u need when u clik E at him then we can for exempel buy a oicw and some black hole grenades then it might work xD = im just a normal smilie?

Posted: Sun Jul 29, 2007 2:05 am
by Hell-met
skidz wrote:haha, neh. Mapper chooses the model but default will be a civ.
BLASPHEMY

Default needs to be the fisherman, cause most of the mappers wont bother changing it.

Citizen are too generic :(

Posted: Sun Jul 29, 2007 3:11 am
by Steve
No, no, no.


It has to be a teenage strider.

Posted: Sun Jul 29, 2007 3:14 am
by Power-Mad
I actually agree, fisherman would be a good base for the merchant, as it's a charecter barly anyone sees, though steves idea is tempting XD

Posted: Thu Aug 02, 2007 12:57 am
by destu
fisherman should be the default model for merchant

Posted: Thu Aug 02, 2007 7:02 am
by Red_Katana
I agree for the fisherman merchant :)

Posted: Thu Aug 02, 2007 6:03 pm
by Lark
I said the fisherman a LONG time ago but he gas no ragdoll data but it shouldent be hard to do a hack job with a rebels ragdoll

Posted: Thu Aug 02, 2007 7:59 pm
by Lark
reban him NOW