For anyone with Sourcemod...
Posted: Sun Jul 20, 2008 11:18 pm
Here's the offsets you need to get Obsidian to work with Sourcemod. These offsets go into the sdktools.games.ep2.txt file.
Thanks for releasing the linux binary so I could actually get these .
You will also need to add this section to your core.games.txt, after "tf".:
I'd recommend using the latest sourcemod snapshots, either the 1.0 or 1.1 branch.
Thanks for releasing the linux binary so I could actually get these .
Code: Select all
/* Obsidian Conflict 1.3 */
"obsidian"
{
"Offsets"
{
"GiveNamedItem"
{
"windows" "350"
"linux" "351"
}
"RemovePlayerItem"
{
"windows" "237"
"linux" "238"
}
"Weapon_GetSlot"
{
"windows" "235"
"linux" "236"
}
"Ignite"
{
"windows" "190"
"linux" "191"
}
"Extinguish"
{
"windows" "194"
"linux" "195"
}
"Teleport"
{
"windows" "100"
"linux" "101"
}
"CommitSuicide"
{
"windows" "393"
"linux" "393"
}
"GetVelocity"
{
"windows" "127"
"linux" "128"
}
"EyeAngles"
{
"windows" "119"
"linux" "120"
}
"AcceptInput"
{
"windows" "34"
"linux" "35"
}
"DispatchKeyValue"
{
"windows" "29"
"linux" "28"
}
"DispatchKeyValueFloat"
{
"windows" "28"
"linux" "29"
}
"DispatchKeyValueVector"
{
"windows" "27"
"linux" "30"
}
"SetEntityModel"
{
"windows" "23"
"linux" "24"
}
"WeaponEquip"
{
"windows" "228"
"linux" "229"
}
"Activate"
{
"windows" "31"
"linux" "32"
}
}
}
Code: Select all
"obsidian"
{
"Keys"
{
"RadioMenuTimeout" "4"
}
"Offsets"
{
"GetDataDescMap"
{
"windows" "11"
"linux" "12"
}
}
}