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my dedicated server work but error messages
Posted: Fri Sep 12, 2008 9:38 am
by sisko59
Hello,
I installed my dedicated server on windows XP with wiki. (install css, tf2, base hl2, ep1, ep2, obsidian conflict not half life source).
Even if my server begin :
Code: Select all
Network: IP X.X.X.X, mode MP, dedicated Yes, ports 27015 SV / 27005 CL
L 09/12/2008 - 08:55:57: -------- Mapchange to oc_lobby --------
-L 09/12/2008 - 08:55:57: [SDKTOOLS] Could not locate FireOutput - Disabling Entity Outputs
--> Sourcemod, use http://www.obsidianconflict.de/forums/viewtopic.php?t=2671
-SoundEmitter: adding map sound overrides from scripts/game_sounds_cs_weapons.txt [132 total, 0 replacements, 0 -duplicated replacements]
--->it is normal
Executing dedicated server config file
-Error Vertex File for 'Humans\Group03\Male_01.mdl' checksum -229695971 should be -212341379
-...
-Error Vertex File for 'Humans\Group03\Female_07.mdl' checksum -1076405403 should be -710229447
--> It is my files "source 2007 shared"...gcf did incorrect
Adding master server 72.165.61.189:27011
Adding master server 69.28.151.162:27011
Connection to Steam servers successful.
VAC secure mode is activated.
It works, but crash sometimes (where are log's files?) with maps.
I don't play with maps css, where are maps css have to install?
Can you help you, please?
Posted: Fri Sep 12, 2008 12:44 pm
by fug4life
Hi,
SoundEmitter: adding map sound overrides from scripts/game_sounds_cs_weapons.txt [132 total, 0 replacements, 0 duplicated replacements]
(edit cant find response but I have those when firing up a lan, I think its the mod just using the defualt sound scripts rather than any custom???
^ Those err I reported before, one minute I'll find the dev response.
As for cs_maps yes copy from your servers cs maps folder into your obsidian servers maps. I actually added I think Lost Coast and all ep1 and ep2 maps too, to my old beta server.
The Vertex errors are: I don't know.
Posted: Fri Sep 12, 2008 2:35 pm
by Neico
The Sound Emitter Messages are build in the eninge intself, and is used by a function that we use to create the current SoundScript System, this is out of our hands unless valve changes it (this mod is the first one using that function so they may haven't even noticed...)
for the Vertex Errors i don't know i have them too may be something with the models...
[SDKTOOLS] Could not locate FireOutput - Disabling Enti
ty Outputs
this is caused because you don't use the right gamedata files, see my OC Extension thread to get those
Posted: Fri Sep 12, 2008 3:17 pm
by sisko59
Neico wrote:The Sound Emitter Messages are build in the eninge intself, and is used by a function that we use to create the current SoundScript System, this is out of our hands unless valve changes it (this mod is the first one using that function so they may haven't even noticed...)
It is normal, don't error
Neico wrote:see my OC Extension thread to get those
I will try after my job. It's recent, just two day. Svn is good as garry's mod addons. I will return result
thanks you reponded me.
Posted: Sun Sep 21, 2008 2:26 pm
by sisko59
My server crash sometimes.
I converted the last steam.mdmp with "Debugging Tools for Windows".
Code: Select all
Opened log file 'c:\debuglog.txt'
...it isn't useful...
Closing open log file c:\debuglog.txt
and on the map oc_sewers, after kill one barnacle, crash the clients.
After we didn't cross the pipe in water else client crash...
Can you help me?
Posted: Sun Sep 21, 2008 4:35 pm
by Neico
not unless you give out the mdmp... that output has nothing helpful content since mdmps alone can't give you any informations...
also the barnacle crash is caused due some corrupted files, re-unpack all the gcf content to your server as descriped here:
http://wiki.neic0.de/?title=Setting_up_ ... _Windows_)
Posted: Sun Sep 21, 2008 5:29 pm
by sisko59
you are need more mdmp?
okay for barnacle, i will try re-unpack files.
Posted: Sun Sep 21, 2008 7:27 pm
by Neico
read what i wrote...
i need the mdmp file not the fraking output of a shitty microsoft program
Posted: Sun Sep 21, 2008 8:01 pm
by Fenrir
Cut him some slack, he's just trying to help.
Posted: Mon Sep 22, 2008 7:57 am
by sisko59
Neico wrote:mdmps alone can't give you any informations...
Sorry, i didn't understand the sentence.
I re-unpacked gcf, i didn't error vertex, crash server did maybe error files?
My report mdmp:
http://www.speedyshare.com/661856132.html or
http://www.megaupload.com/fr/?d=A4SZTTDO
How are you translate the mdmp's file?
Posted: Mon Sep 22, 2008 2:41 pm
by Neico
Developers like Skidz Hyper or me have files called Programm Debug Database or short pdb, and since only those who build actually the programm (in this case DLL) have those unless the make it public which we won't
i will take a look into those...
Edit: ok got it, now i need to know how to reproduce it so i can debug it (it has something to do with SquadMember which was called from a Zombie)
Posted: Mon Sep 22, 2008 6:04 pm
by sisko59
Unfortunately, i didn't on server. I saw error message on my server...
error message: The instruction at "0x0........" referenced memory at "0x0......" .The memory could not be "read"
okay for the mdmps, just you send.