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What Weapon System Do You Prefer?
Posted: Thu Oct 16, 2008 10:33 pm
by shiftey
When your playing a linear/storymode Obsidian map, what kind of weapon system do you prefer?
Posted: Thu Oct 16, 2008 10:39 pm
by Mr. Someguy
Depends on the map. But for basic co-op, I'd say use HL2's weapons system.
Posted: Thu Oct 16, 2008 11:15 pm
by Shana
Really depends on the map, my oc_warehouse_onslaught map is going to use lives and classes, i made a hammer based class system that also allows a player limit per class etc, as things can get too easy when there are 8 players on the server and everyone has a RPG for example.
Posted: Thu Oct 16, 2008 11:38 pm
by Keychain
I personally despise classes, I prefer having different weapons as the map goes on.
Posted: Fri Oct 17, 2008 12:18 pm
by sgae
hl2 default weapon system.
Posted: Fri Oct 17, 2008 2:25 pm
by fug4life
I like the Idea of classes. But your safest bet is obtain weapons as the story progresses.
Posted: Sun Nov 30, 2008 11:53 am
by Hydra
Yeah, obtain weapons by progressing.
Posted: Sun Nov 30, 2008 1:38 pm
by Warnink
This.
Mr. Someguy wrote:Depends on the map. But for basic co-op, I'd say use HL2's weapons system.
Classes can be fun on maps that are made for them, but things like hl2 maps have no real need for them. So the option to have both depending on map would be best imho.
Posted: Sat Dec 06, 2008 8:02 pm
by DigitalySane
I'd pick obtain weapons as the map progresses.