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Ironsights origin

Posted: Tue Dec 02, 2008 7:46 pm
by Makrontt le nécron
It may look stupid seeing how long I've been using the "cl_ironsight_test_wpn_offset" command, but I only recently discovered that a new origin can be set for ironsights :oops: .
I made several attempts, but I don't find the right syntax to change that in the weapon script, can anyone help me?

Posted: Fri Dec 05, 2008 5:26 am
by fug4life
Help this man^^^^^

Posted: Sat Dec 06, 2008 9:20 am
by skidz
None of these?

Code: Select all

   	"ironsightoffset"
	{
		"x"   "-13"
		"y"   "-5.5"
		"z"   "4.2"
   	}

Posted: Sat Dec 06, 2008 11:20 am
by Makrontt le nécron
Well, thx for the answer but I already know about these, what I mean is:
there is console commands named "cl_ironsight_test_wpn_offset_x", "cl_ironsight_test_wpn_offset_y" and "cl_ironsight_test_wpn_offset_z" that change where the camera look in ironsights mode and that are changed in the weapon script with

Code: Select all

"ironsightoffset"
      {
      "x"   "-13"
      "y"   "-5.5"
      "z"   "4.2"
      }
but there is also commands named "cl_ironsight_test_wpn_ori_offset_x", "cl_ironsight_test_wpn_ori_offset_y" and "cl_ironsight_test_wpn_ori_offset_z"
that change from where the camera look in ironsights mode and I didn't find what to put in the weapon script.
The commands works, but as they are just for test, they don't change the script.
I tried stuff like :

Code: Select all

"ironsightoffset"
	{
	"x"   "-11"
		"y"   "-6"
		"z"   "4"
		"xorigin"   "0"
		"yorigin"   "-1.5"
		"zorigin"   "0"
   	}
but nothing.

Posted: Sat Dec 06, 2008 12:57 pm
by Ny
Found the answer to your problem in the SDK docs. I got interested in this but it hit me as to why you want to define two sets offsets? Anyways here's what your looking for:

Code: Select all

"xori"   "xx"
"yori"   "xx"
"zori"   "xx"
I don't know the actual values you need but according to valve these codes don't work in the script.

Source: http://developer.valvesoftware.com/wiki/Ironsights

Posted: Sat Dec 06, 2008 1:40 pm
by Makrontt le nécron
thx it works ! :D
(this wasn't made for oc, but I suppose the oc code was based on this one)

Why I want to define another offset? Just look a the mac10 with my scripts, and you'll see that moving one point of the camera is not enough.

some pictures to explain:
Image
see where the crosshair is?

Image
by only rotating the weapon, the ironsights are aligned but not whit the crosshair

Image
If I can also move the point from where the camera look, it is much more easy to use!


now I have some fixes to do with the css scripts.

Posted: Sat Dec 06, 2008 1:43 pm
by Ny
Ah now it makes sense, nice stuff Mak!

Posted: Sat Dec 06, 2008 7:59 pm
by DigitalySane
Nice work Makrontt le nécron.

Posted: Sun Dec 07, 2008 10:56 am
by fug4life
impressive

Posted: Mon Dec 08, 2008 12:48 am
by z33ky
There's a bug with the yaw when looking up & down.
I have the very same bug in my own mod and I don't know how to fix it.
Maybe you guys can find out..