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[Idea] RTV

Posted: Sat Jun 13, 2009 12:19 am
by Gary
Rebel Transport Vehicle

First, I am not working on it, I am just coming with ideas for it and I do this in the time I am not working on oc_survival(need a brake from hammer every once and a while) , so don't worry about this slowing any other projects.

With that out of the way, lets get on to the vehicle, the RTV, also known as the Rebel Transport Vehicle is a nine person vehicle, used to transport rebels and supplies safely from one location to another.

Armed with a high caliber weapon and with the weapons of the passengers, this vehicle will safely transport anything you can fit in the bed, such as weapon crates and any other supplies.

Here is some pictures of the RTV, I use modeling programs to show my ideas, though this model is put together from other props in HL2.

Image
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Posted: Sat Jun 13, 2009 1:02 am
by Axel_m3sh
Cool concept, I'd definitely use it in my maps lol

Posted: Sat Jun 13, 2009 1:19 am
by General_Francisco_Franco
Not a bad idea, a .50 cal mg would be nice.

Just needs the doors, better interior detals an a proper back design to carry people (people and npc citizen would be awesome) and take ammo from ammo crate.

Posted: Sat Jun 13, 2009 1:22 am
by Gary
Doors would need more scripting and animating, no doors is fine.

Posted: Sat Jun 13, 2009 3:47 am
by LinkNEO
Gjsdeath wrote:Doors would need more scripting and animating, no doors is fine.
indeed

Posted: Sat Jun 13, 2009 3:54 am
by Gary
Well, Synergy has exactly what is needed for this vehicle, the player can sit and fire there weapon, I wonder if we can get NPCs to also ride on it, that would be great!

Posted: Sat Jun 13, 2009 4:06 am
by Nelson340
At first, I thought this had something to do with the RTV plugin.

BTW, nice design.

Posted: Sat Jun 13, 2009 10:52 am
by JerC
Oh wow.Finally a OC multiseated vehicle :D

Posted: Sat Jun 13, 2009 1:22 pm
by General_Francisco_Franco
i don't care about doors but the interiors of the truck (seats, and stuff...) should get an improvement (more polys and better textures with KM counter and all the funny stuff)

Posted: Sat Jun 13, 2009 1:32 pm
by destiny
gjsdeath you truly deserve the titel idea man.
also i have the feeling if seen that weapon on top of car before but i dont know were oh well might be nothing.

Posted: Sat Jun 13, 2009 7:07 pm
by Mr. Someguy
destiny wrote:gjsdeath you truly deserve the titel idea man.
also i have the feeling if seen that weapon on top of car before but i dont know were oh well might be nothing.
Isn't it the rebel sentries that you see in Black Mesa East?

Posted: Sat Jun 13, 2009 7:33 pm
by Neico
i sense a lot of coding work with Gjsdeath...

damn school give me vacation already god damn...

Posted: Sun Jun 14, 2009 3:13 am
by Gary
Well, I am going to learn C++, so maybe when I am good enough I will help you with anything I can.

Posted: Sun Jun 14, 2009 3:41 am
by Fenrir
GJs got some damn good ideas.

Posted: Sun Jun 14, 2009 3:54 am
by Gary
Oh and I am pulling parts of other HL2 props, such as the seats off the buggy and I am also redoing basic parts of the vehicle model so it looks better, we also need to work on a high-res skin, my goal is to make it look like it came out of Ep2(more detailed).

How many polygons can we have? of course we also need LODs if this model is going to be high poly though.