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gauss gun's balancing issues

Posted: Wed Nov 04, 2009 10:01 pm
by death grunt
I believe that the gauss gun is way to overpowered I mean its devastating against Combine soldiers and can kill a gunship with enough hits at full power and no one uses it for their maps because it's ability to brake maps.

I think that we should re-balance the gauss gun so mappers can use weapon without thinking that gauss gun will breaking the gunships battles or any other battles.

Posted: Wed Nov 04, 2009 10:07 pm
by Ny
What settings and what map were you playing in which you could kill a gunship with a guass cannon?

And are we talking the combine synth gunship or the Hunter chopper (people do confuse the two)

Posted: Wed Nov 04, 2009 10:15 pm
by destiny
wtf now thats a new one.
the least you can do with the gaus gun overpowering is blowing the sh**t out of human type npc(like zombies).

Posted: Wed Nov 04, 2009 10:18 pm
by Shana
Gauss gun is fine the way it is, the secondary fire even does too low damage when fully charged imo, so i raised it on my server, its supposed to be a powerful weapon.
And it doesnt damage gunships, helis or any of that kind unless the mapper enables the flag for it on the npc.

Posted: Wed Nov 04, 2009 11:07 pm
by death grunt
Sorry, the information I got was incorrect, should of made sure the information was right before I made a post.

Posted: Thu Nov 05, 2009 12:18 am
by Turkey72
death grunt wrote:Sorry, the information I got was incorrect, should of made sure the information was right before I made a post.
The information you got? are you saying you were somebody's mail man and you sent the wrong info? is that the reason you even joined?