Having OC start after map compile

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Gary
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Having OC start after map compile

Post by Gary »

Removed - Incorrect method
Last edited by Gary on Wed Dec 15, 2010 12:38 pm, edited 1 time in total.
fug4life
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Post by fug4life »

Nice,

Though TBH I just have OC in window mode already running in the background. So once the compile is done I click and yeah its there.
Besides I normally have to rename some cfg or modify before I can load the map. Its just easier in window mode to acess the rest of your folders.
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Gary
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Post by Gary »

My starts in Windowed Mode as well, I find it easier to close OC when I am done if it's in Windowed mode.
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Neico
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Post by Neico »

$game.exe -game <path\to\SourceMods\obsidian> -console -nocrashdialog

is the best to enter there...

btw. NEVER use the gameidlaunch thing from the shortcuts... use:
<path\to\Steam.exe> -gameidlaunch 218 -game "<path\to\SourceMods\obsidian>" -console -nocrashdialog

PS:
-dev is only needed when you need extended output which is usally only usefull for Devs / Coder
-allowdebug is only needed for Debug Compiled server.dll + client.dll

read more about those here: http://developer.valvesoftware.com/wiki ... ne_Options
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