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Having OC start after map compile
Posted: Wed Nov 18, 2009 7:34 am
by Gary
Removed - Incorrect method
Posted: Wed Nov 18, 2009 11:33 pm
by fug4life
Nice,
Though TBH I just have OC in window mode already running in the background. So once the compile is done I click and yeah its there.
Besides I normally have to rename some cfg or modify before I can load the map. Its just easier in window mode to acess the rest of your folders.
Posted: Wed Nov 18, 2009 11:58 pm
by Gary
My starts in Windowed Mode as well, I find it easier to close OC when I am done if it's in Windowed mode.
Posted: Thu Nov 19, 2009 1:14 am
by Neico
$game.exe -game <path\to\SourceMods\obsidian> -console -nocrashdialog
is the best to enter there...
btw. NEVER use the gameidlaunch thing from the shortcuts... use:
<path\to\Steam.exe> -gameidlaunch 218 -game "<path\to\SourceMods\obsidian>" -console -nocrashdialog
PS:
-dev is only needed when you need extended output which is usally only usefull for Devs / Coder
-allowdebug is only needed for Debug Compiled server.dll + client.dll
read more about those here:
http://developer.valvesoftware.com/wiki ... ne_Options