Gamerzunlimited COOP #4 now OC.

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ElAnciano
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Gamerzunlimited COOP #4 now OC.

Post by ElAnciano »

Blueberry added OC to my server, and it is now running it. I am going away for the weekend, and OC is too new to leave running. Blueberry will be away as well. With that in mind, I am going to switch back to DM for he weekend, so you have tonight and tomorrow to check it out under OC.

When I get back I am going to toughen up the monsters. They are way too EZ now in comparison to DM. (Skills.txt I assume)

Aug 10 @ 2300 'til Sunday night or Monday morning it will be running DM. Unless there is a problem I can't overcome, OC will run the rest of the time.

DM and OC are both there, so I may switch back on the occasion I want to play Blueberry or Docks2 on-line. Of course when those become available I will have no reason to switch back. The new maps are way cool! And the new mod as well. The suit chargers work faster. I like the ammo and health indicators around the targetting dots too. Makes it EZer to find the dots on my LCD! :) Think of tiny yellow dots on the sandy background in Blueberry. Pretty low contrast. Many things I could not get to work under DM (since the Valve (up?)grade) work fine in OC. The graphics seem much improved as well. A lot of bald heads though! :)

El Anciano
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Post by [JSC][GU]PREDATOR »

Yay another server! :lol:
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Post by ElAnciano »

I guess hair is to expensive for a startup! ;)

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Post by skidz »

yea, skill.txt, player weapon damages can also be tweaked but the convars are not included in the skill.txt.
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Post by [JSC][GU]PREDATOR »

Lol why didn't i make a thread like this here when i first put my server on the mod....
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Hyperjag3
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Post by Hyperjag3 »

skidz wrote:yea, skill.txt, player weapon damages can also be tweaked but the convars are not included in the skill.txt.
You mean skill.cfg ;).
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Post by skidz »

Hyperjag3 wrote:
skidz wrote:yea, skill.txt, player weapon damages can also be tweaked but the convars are not included in the skill.txt.
You mean skill.cfg ;).
yea yea :kojack:
ElAnciano
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Post by ElAnciano »

skidz wrote:
Hyperjag3 wrote:
skidz wrote:yea, skill.txt, player weapon damages can also be tweaked but the convars are not included in the skill.txt.
You mean skill.cfg ;).
yea yea :kojack:
Is this the Department of Redundancy Department, or what? :)

Sorry, but my brain dropped a data bit .txt <> .cfg! :oops: Guess I need ECC.

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Post by Sam!00! »

ElAnciano wrote:
skidz wrote:
Hyperjag3 wrote:
skidz wrote:yea, skill.txt, player weapon damages can also be tweaked but the convars are not included in the skill.txt.
You mean skill.cfg ;).
yea yea :kojack:
Is this the Department of Redundancy Department, or what? :)

Sorry, but my brain dropped a data bit .txt <> .cfg! :oops: Guess I need ECC.

El Anciano
i love that file ^^
my zombines health is 1000 and my friendly manhacks are 1000000 :P
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Post by Scrap »

[JSC]sam!00! wrote:
ElAnciano wrote:
skidz wrote:
Hyperjag3 wrote:
skidz wrote:yea, skill.txt, player weapon damages can also be tweaked but the convars are not included in the skill.txt.
You mean skill.cfg ;).
yea yea :kojack:
Is this the Department of Redundancy Department, or what? :)

Sorry, but my brain dropped a data bit .txt <> .cfg! :oops: Guess I need ECC.

El Anciano
i love that file ^^
my zombines health is 1000 and my friendly manhacks are 1000000 :P
your evil, manhack 1000000? hope that you made a typo because everyone hates manhacks.
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Post by Svanrog »

[JSC]sam!00! wrote:
ElAnciano wrote:
skidz wrote:
Hyperjag3 wrote:
skidz wrote:yea, skill.txt, player weapon damages can also be tweaked but the convars are not included in the skill.txt.
You mean skill.cfg ;).
yea yea :kojack:
Is this the Department of Redundancy Department, or what? :)

Sorry, but my brain dropped a data bit .txt <> .cfg! :oops: Guess I need ECC.

El Anciano
i love that file ^^
my zombines health is 1000 and my friendly manhacks are 1000000 :P
Isn't it just annoying when enemies have extreme health? I rather turn up their damage! And theri health a little bit. Never more than 100% extra. :)
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