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How does the addon system work exactly?

Posted: Mon May 31, 2010 12:17 pm
by Kavinsky
Okay I've installed master chris's mega model pack in both addons folders add-ons and addon

http://www.facepunch.com/showthread.php?t=918163

No buttons or menus pop up to spawn anything from it though and no mention of anything in the controls like that, how am I supposed to spawn stuff from it in obsidian?

Posted: Mon May 31, 2010 2:03 pm
by cartman-2000
This isn't Garry's mod, addons from garry's mod wouldn't work in this mod correctly.

Posted: Mon May 31, 2010 5:54 pm
by Kavinsky
http://www.obsidianconflict.net/forums/ ... php?t=3882


Sent :: Message
From: Kavinsky
To: W0rf0x
Posted: Sat May 15, 2010 12:17 pm
Subject: The New Addon System
will this new addon system for 1.35 be like the one for gmod where you simply add it to the folder and it works?

Iif so would adding vehicles like the interceptor really be that easy.



From: W0rf0x
To: Kavinsky
Posted: Sat May 15, 2010 12:23 pm
Subject: Re: The New Addon System Quote message
Yes.

Posted: Mon May 31, 2010 6:28 pm
by Shana
That doesn't mean you can spawn them like in gmod...

It simply makes the content available for the mod.

Posted: Mon May 31, 2010 7:17 pm
by Keychain
Only playermodels properly rigged for OC will work. That's why I have 3 packs available for download in the model release section.

Posted: Mon May 31, 2010 9:50 pm
by Gary
Yeah, player model thing hasn't changed really, just where you put it so the mod can see it(right?).

Also, does this also mean we have lua?

Posted: Mon May 31, 2010 9:58 pm
by Shana
no

Posted: Mon May 31, 2010 10:32 pm
by Gary
Okay then. Just wondering.

Posted: Tue Jun 01, 2010 1:15 am
by Kavinsky
so its still going to be a pain to rig up custom vehicles? ugh.

Posted: Tue Jun 01, 2010 1:17 am
by Shana
Wow...

Posted: Tue Jun 01, 2010 1:22 am
by Gary
We don't have any custom vehicles, so no, you do not have to re-rig them if they were made as a standard vehicle replacement.

Posted: Tue Jun 01, 2010 2:43 am
by Kavinsky
Sorry I was just hoping it would be a piece of cake to use custom cars made for gmod or s-ynergy in obsidian which was the reason why I was so looking forward to the update.

I still dont know how the hell nibbler managed to get that damn BF2 buggy to work in s-ynergy in the first place.

Posted: Tue Jun 01, 2010 2:53 am
by Shana
Sigh, you don't understand how vehicles work.

They DO work in oc, you just have to place them in a map using hammer, changing model and vehiclescript.

Posted: Tue Jun 01, 2010 5:15 am
by Kavinsky
I ment in a normal campaign map without modificiation to the model or the map, like typing ch_createinterceptor in console and poof there it is, no muss or fuss just like I used to spawn the bf2 buggy in s-ynergy

Posted: Tue Jun 01, 2010 5:35 am
by Gary
Completely wrong on that one. Though, it might be possible to create a jeep and swap the model through console... I'll check that out for you.

But the way your supposed to do it is too change the model in Hammer when your mapping.