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"Wallhack" bug.

Posted: Sat Jun 05, 2010 8:28 pm
by henk717
I resently download the new 1.35 (congrats with this release).
I opend it up and played a map it all looked very promosing.
But then i loaded another map with my mods mounted and as resolut i got a really buggy screen.
I could look threw the walls sometimes had a semi transparent gun and at other points my screen became totally black. Even the menu's where not working properly.
I do use an ATI Graphics Card and i tryed it with both normal as the ati static mounting fix but i always got the same result.
I think this is something for the devs to look at so it can be fixed in the next steam release.
In case someone is wondering i was not experiancing this problem in any other mod or source engine game.

Good luck with the fix and if you need any more information just request so i am able to try some stuff out if needed.
Henky!!

Posted: Sat Jun 05, 2010 8:37 pm
by Shana
Source engine problem only valve can fix.

Posted: Sat Jun 05, 2010 8:38 pm
by shiftey
It is engine related; the devs can fix it, only Valve can. It is a problem with mounting content which isn't used in many games (hence why you never had this problem in other source games).

Posted: Sat Jun 05, 2010 8:52 pm
by fug4life
load a non mount required map first time around. Then, either use changelevel to change maps or join a server.

No ati fix in mod options.

Posted: Sat Jun 05, 2010 9:33 pm
by Shana
haha even fug is getting tired of repeating himself over and over

Posted: Sat Jun 05, 2010 10:26 pm
by Ny
W0rf0x wrote:haha even fug is getting tired of repeating himself over and over
He probably has it on copy and paste right now :lol:

Posted: Sun Jun 06, 2010 12:47 am
by Momizi Inubashiri
you have to exit the mod inorder for the stict mounting to work

it olny happends on some maps

Posted: Sun Jun 06, 2010 1:42 am
by fug4life
W0rf0x wrote:haha even fug is getting tired of repeating himself over and over
Yeah everytime I post this I get less descriptive and more to the point.

Its wearing me down, post by post.

Posted: Sun Jun 06, 2010 1:59 am
by Vasili
Can't we just have a bot that posts the info?

Posted: Sun Jun 06, 2010 6:04 am
by Gary
Yeah, I have this problem often in GMOD. Only a handful of times had it happen in O.C.

Posted: Tue Jun 08, 2010 12:04 am
by -Zeo
I also use an ATI card, and for some reason I've found a relative fix. This happens fairly often for me on Umizuri. When the problem shows up if you go into options, video, advanced, and change texture detail to medium, then high, then medium again it suddenly fixes everything. Weird, but it works..for some reason.

Posted: Tue Jun 08, 2010 12:10 am
by Momizi Inubashiri
cool i will try it if it happends to be again

but my textures are set to very high

for me it olny does it on old and outdated maps

Posted: Tue Jun 08, 2010 12:55 am
by -Zeo
It seems like you can put them back to whatever after you do that, I usually reset them to high, but for some reason the act of changing them back and forth seems to refresh the textures for some reason. I have no idea why.

Posted: Tue Jun 08, 2010 7:36 pm
by henk717
Nice find.
And thanks for the info guys.
It seems that im now getting it in synergy as well.
I dont have this graphicscard so long so thats probabbly the reason why i have not run into it earlyer.
Maby some of the coders of this mod can code one of the ways around in for ati users.
Like a button Ati Fix in the menu that automaticly fixes it by changeing the details for example.