Obsidian General.
Alfie
prop_static
Posts: 73 Joined: Fri Aug 28, 2009 5:43 pm
Location: England
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by Alfie » Tue Jun 08, 2010 10:44 pm
I tried Googling a couple of things and couldn't find an answer so I came here.
In my server I can't put anything in my inventory, I checked my bind in options and it's -, when I press it nothing happens. It's the same for others, so is there some kind of inventory toggle command?
fug4life
Beta Tester
Posts: 4093 Joined: Mon Dec 11, 2006 10:35 am
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by fug4life » Tue Jun 08, 2010 10:47 pm
Just to verify your not using the gravgun to hold the object? It should be just the use key to hold the item first. It should work!
Momizi Inubashiri
Donator
Posts: 107 Joined: Tue Jun 01, 2010 3:52 am
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by Momizi Inubashiri » Wed Jun 09, 2010 12:25 am
also somethings you cant put in there
also if its to big it wont beable to be put in there
olny proplum i have sometimes is geting them out X-x
BigFoot
prop_static
Posts: 86 Joined: Thu Dec 03, 2009 11:57 pm
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by BigFoot » Wed Jun 09, 2010 12:40 am
they will be "putable in there" if they're big and you can still hold them with the +use key. you have to set sv_maxinvobjectweight or whatever that command is called to a value that's high enough so you can store things that weigh more than 1 kg
IceDestroyer
Vertex
Posts: 13 Joined: Wed Jun 09, 2010 5:03 am
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by IceDestroyer » Wed Jun 09, 2010 5:14 am
Momizi Inubashiri wrote: olny proplum i have sometimes is geting them out X-x
Some events (like a day passing on oc_harvest) will get things 'stuck' in your inventory. I'm not sure if there's any way to fix that.
Alfie
prop_static
Posts: 73 Joined: Fri Aug 28, 2009 5:43 pm
Location: England
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by Alfie » Wed Jun 09, 2010 4:18 pm
I'm only holding those tiny pigeon meat pieces. And yes I'm using e, not grav gun. I'll try that sv_maxinvobjectweight tho
Datastream
Donator
Posts: 870 Joined: Thu Dec 24, 2009 1:24 pm
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by Datastream » Thu Jun 10, 2010 10:24 am
I thought you could only put in physboxes?
Neico
Lead Coder
Posts: 1799 Joined: Tue Aug 15, 2006 3:39 pm
Location: Germany
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by Neico » Thu Jun 10, 2010 11:43 am
prop_physics and func_physbox (if i remember right) and the meat is a prop_physics