But, some days ago Steam installed an update of HL2 Lost Coast, and since that day, my OC is diferent:
- Suddenly, subtitles works again, all the sounds and dialogues, in my language.
- (I noted this on Keyfox_lobby_summer/winter) No more "lag" in the anims of my playermodel when i create a local server (you know, one player game).
- The message in console "Game local (i don´t remember very good what had written) detected, VAC security disabled" no longer appears.
- (i don´t know exactly, but i think that i have more FPS, only a very bit).
► Show Spoiler
Code: Select all
maxplayers set to 16
Steam config directory: c:\program files\steam\steamapps\maestro_fenix\source sdk base 2007\platform\config
ILocalize::AddFile() failed to load file "resource/obsidian_spanish.txt".
ConVarRef hud_saytext doesn't point to an existing ConVar
ConVarRef hud_saytext doesn't point to an existing ConVar
ConVarRef spec_drawstatus doesn't point to an existing ConVar
ILocalize::AddFile() failed to load file "resource/mp3player_spanish.txt".
Client dll loaded for Obsidian Conflict
Unknown command "sv_backspeed"
Unknown command "nix"
--- Missing Vgui material vgui/..\vgui\maps\menu_thumb_cp_badlands
maxplayers set to 1
maxplayers set to 1
Unknown command "sv_rollangle"
SOLID_VPHYSICS static prop with no vphysics model! (models/props/de_inferno/fountain_plants.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/cattails.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/cattails.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/cattails.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/keyfox_lobby/tree_group_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/keyfox_lobby/tree_group_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/keyfox_lobby/tree_group_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/keyfox_lobby/tree_group_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/keyfox_lobby/tree_group_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/de_inferno/vine_wall1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/de_inferno/vine_wall1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/keyfox_lobby/flowers_1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/keyfox_lobby/flowers_1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/keyfox_lobby/flowers_1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/keyfox_lobby/flowers_2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/keyfox_lobby/flowers_2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/keyfox_lobby/flowers_3.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/keyfox_lobby/flowers_2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/keyfox_lobby/flowers_3.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/keyfox_lobby/flowers_3.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/keyfox_lobby/flowers_2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/keyfox_lobby/flowers_3.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/keyfox_lobby/flowers_1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/keyfox_lobby/flowers_1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/keyfox_lobby/flowers_2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/keyfox_lobby/flowers_2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/keyfox_lobby/flowers_3.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/keyfox_lobby/flowers_2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/keyfox_lobby/flowers_1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/keyfox_lobby/flowers_1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/keyfox_lobby/flowers_1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/keyfox_lobby/flowers_1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/keyfox_lobby/flowers_3.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/cattails.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/keyfox_lobby/flowers_2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/keyfox_lobby/flowers_2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/keyfox_lobby/flowers_2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/keyfox_lobby/flowers_3.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/keyfox_lobby/flowers_3.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/keyfox_lobby/flowers_2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/keyfox_lobby/flowers_1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/keyfox_lobby/flowers_1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/keyfox_lobby/flowers_2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/cattails.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/cattails.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/cattails.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/cattails.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/cattails.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/cattails.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/keyfox_lobby/flowers_1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/keyfox_lobby/flowers_2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/keyfox_lobby/flowers_3.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/keyfox_lobby/flowers_1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/keyfox_lobby/flowers_2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/keyfox_lobby/flowers_2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/keyfox_lobby/flowers_1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/keyfox_lobby/flowers_3.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/keyfox_lobby/flowers_3.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/keyfox_lobby/flowers_1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/keyfox_lobby/flowers_1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/keyfox_lobby/flowers_2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/keyfox_lobby/flowers_2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/keyfox_lobby/flowers_3.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/keyfox_lobby/flowers_1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/keyfox_lobby/flowers_3.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/keyfox_lobby/flowers_3.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/keyfox_lobby/flowers_2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/keyfox_lobby/flowers_2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/keyfox_lobby/flowers_1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/keyfox_lobby/flowers_3.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/keyfox_lobby/flowers_2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/keyfox_lobby/flowers_1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/keyfox_lobby/flowers_1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/keyfox_lobby/flowers_2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/keyfox_lobby/flowers_3.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/keyfox_lobby/flowers_2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/keyfox_lobby/flowers_1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/keyfox_lobby/flowers_3.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/keyfox_lobby/flowers_1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/keyfox_lobby/flowers_2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/keyfox_lobby/flowers_3.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/keyfox_lobby/flowers_3.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/keyfox_lobby/flowers_2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/keyfox_lobby/flowers_1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/keyfox_lobby/flowers_3.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/keyfox_lobby/flowers_3.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/keyfox_lobby/flowers_1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/keyfox_lobby/flowers_3.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/keyfox_lobby/flowers_3.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/keyfox_lobby/flowers_1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/keyfox_lobby/flowers_2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/keyfox_lobby/flowers_1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/keyfox_lobby/flowers_2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/keyfox_lobby/flowers_2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/keyfox_lobby/flowers_3.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/keyfox_lobby/flowers_1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/keyfox_lobby/flowers_1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/keyfox_lobby/flowers_2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/keyfox_lobby/flowers_1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/keyfox_lobby/flowers_1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/keyfox_lobby/flowers_2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/keyfox_lobby/flowers_1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/keyfox_lobby/flowers_3.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/keyfox_lobby/flowers_2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/keyfox_lobby/flowers_1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/keyfox_lobby/flowers_3.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/keyfox_lobby/flowers_1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/keyfox_lobby/flowers_2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/keyfox_lobby/flowers_3.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/keyfox_lobby/flowers_3.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/keyfox_lobby/flowers_2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/keyfox_lobby/flowers_1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/keyfox_lobby/flowers_2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/keyfox_lobby/flowers_2.mdl)
SoundEmitter: adding map sound overrides from scripts/game_sounds_cs_weapons.txt [135 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/game_sounds_hl1.txt [122 total, 8 replacements, 8 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/game_sounds_music.txt [32 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/npc_sounds_agrunt.txt [10 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/npc_sounds_roach.txt [3 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/npc_sounds_scientist.txt [15 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/npc_sounds_bigmomma.txt [12 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/npc_sounds_assassin.txt [5 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/npc_sounds_gargantua.txt [13 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/npc_sounds_snark.txt [5 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/npc_sounds_tentacle.txt [11 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/npc_sounds_controller.txt [6 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/npc_sounds_nihilanth.txt [9 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/npc_sounds_hl1turret.txt [11 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/level_sounds_eli_lab.txt [225 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/level_sounds_trainyard.txt [294 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/level_sounds_k_lab.txt [404 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/level_sounds_k_lab2.txt [88 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/level_sounds_coast.txt [234 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/level_sounds_novaprospekt.txt [443 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/level_sounds_streetwar.txt [245 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/level_sounds_streetwar2.txt [73 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/level_sounds_breencast.txt [109 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/level_sounds_citadel.txt [380 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/level_sounds_canals.txt [189 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/level_sounds_ravenholm.txt [190 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/level_sounds_ravenholm2.txt [86 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/level_sounds_canals2.txt [37 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/level_sounds_c17_02a.txt [1 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/level_sounds_e3_c17.txt [5 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/level_sounds_e3_town.txt [1 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/level_sounds_e3_bugbait.txt [1 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/level_sounds_music.txt [90 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/npc_sounds_eli.txt [4 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/npc_sounds_alyx.txt [87 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/npc_sounds_dog.txt [64 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/npc_sounds_citizen.txt [430 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/npc_sounds_barney.txt [100 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/npc_sounds_soldier.txt [9 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/npc_sounds_strider.txt [17 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/npc_sounds_zombie.txt [17 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/npc_sounds_vortigaunt.txt [428 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/npc_sounds_turret.txt [30 total, 2 replacements, 2 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/npc_sounds_scanner.txt [33 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/npc_sounds_rollermine.txt [16 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/npc_sounds_poisonzombie.txt [11 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/npc_sounds_metropolice.txt [35 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/npc_sounds_combinecamera.txt [10 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/npc_sounds_manhack.txt [13 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/npc_sounds_ichthyosaur.txt [11 total, 1 replacements, 1 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/npc_sounds_blackheadcrab.txt [14 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/npc_sounds_fastheadcrab.txt [7 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/npc_sounds_headcrab.txt [12 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/npc_sounds_fastzombie.txt [19 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/npc_sounds_birds.txt [11 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/npc_sounds_gunship.txt [12 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/npc_sounds_dropship.txt [5 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/npc_sounds_barnacle.txt [12 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/npc_sounds_attackheli.txt [14 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/npc_sounds_antlionguard.txt [15 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/npc_sounds_antlion.txt [22 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/npc_sounds_env_headcrabcanister.txt [6 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/npc_sounds_combine_ball.txt [6 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/npc_sounds_combine_mine.txt [7 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/npc_sounds_sniper.txt [10 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/npc_sounds_stalker.txt [24 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/npc_sounds_gman.txt [2 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/npc_sounds_bullsquid.txt [15 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/npc_sounds_hydra.txt [10 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/npc_sounds_houndeye.txt [13 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/npc_sounds_defender.txt [8 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/npc_sounds_zombine.txt [8 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/npc_sounds_mortarsynth.txt [5 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/npc_sounds_hunter.txt [35 total, 0 replacements, 0 duplicated replacements]
Executing listen server config file 'listenserver.cfg'
Attempting to precache model, but model name is NULL
Attempting to precache model, but model name is NULL
CMaterial::PrecacheVars: error loading vmt file for models/props_foliage/hedgesnow_128
CMaterial::PrecacheVars: error loading vmt file for models/props_foliage/hedgesnow_128
CMaterial::PrecacheVars: error loading vmt file for models/props_foliage/hedgesnow_128
CMaterial::PrecacheVars: error loading vmt file for models/props_foliage/hedgesnow_128
[TF] Maestro Fénix has joined the game
CMaterial::PrecacheVars: error loading vmt file for models/props_foliage/hedgesnow_128
CMaterial::PrecacheVars: error loading vmt file for models/props_foliage/hedgesnow_128
CMaterial::PrecacheVars: error loading vmt file for models/props_foliage/hedgesnow_128
CMaterial::PrecacheVars: error loading vmt file for models/props_foliage/hedgesnow_128
CMaterial::PrecacheVars: error loading vmt file for models/props_foliage/hedgesnow_128
CMaterial::PrecacheVars: error loading vmt file for models/props_foliage/hedgesnow_128
CMaterial::PrecacheVars: error loading vmt file for models/props_foliage/hedgesnow_128
Redownloading all lightmaps
] sv_cheats 1
] thirdperson
ConVarRef hap_HasDevice doesn't point to an existing ConVar
ConVarRef topcolor doesn't point to an existing ConVar
ConVarRef bottomcolor doesn't point to an existing ConVar
ConVarRef cl_himodels doesn't point to an existing ConVar
ConVarRef cl_crosshairusealpha doesn't point to an existing ConVar
ConVarRef cl_crosshair_red doesn't point to an existing ConVar
ConVarRef cl_crosshair_green doesn't point to an existing ConVar
ConVarRef cl_crosshair_blue doesn't point to an existing ConVar
ConVarRef cl_crosshair_scale doesn't point to an existing ConVar
ConVarRef cl_crosshair_file doesn't point to an existing ConVar
ConVarRef cl_crosshaircolor doesn't point to an existing ConVar
ConVarRef cl_crosshaircolor doesn't point to an existing ConVar
ConVarRef cl_crosshairscale doesn't point to an existing ConVar
ConVarRef cl_crosshaircolor doesn't point to an existing ConVar
ConVarRef hap_HasDevice doesn't point to an existing ConVar
ConVarRef cl_crosshaircolor doesn't point to an existing ConVar
ConVarRef cl_crosshaircolor doesn't point to an existing ConVar
ConVarRef cl_crosshaircolor doesn't point to an existing ConVar
ConVarRef cl_crosshaircolor doesn't point to an existing ConVar
ConVarRef cl_crosshaircolor doesn't point to an existing ConVar
ConVarRef cl_crosshaircolor doesn't point to an existing ConVar
ConVarRef cl_himodels doesn't point to an existing ConVar
exec: couldn't exec userconfig.cfg
Host_WriteConfiguration: Wrote cfg/config.cfg
Please wait 2 more seconds before trying to switch.
ConVarRef cl_himodels doesn't point to an existing ConVar
exec: couldn't exec userconfig.cfg
Host_WriteConfiguration: Wrote cfg/config.cfg
Please wait 2 more seconds before trying to switch.
ConVarRef hap_HasDevice doesn't point to an existing ConVar
ConVarRef topcolor doesn't point to an existing ConVar
ConVarRef bottomcolor doesn't point to an existing ConVar
ConVarRef cl_himodels doesn't point to an existing ConVar
ConVarRef cl_crosshairusealpha doesn't point to an existing ConVar
ConVarRef cl_crosshair_red doesn't point to an existing ConVar
ConVarRef cl_crosshair_green doesn't point to an existing ConVar
ConVarRef cl_crosshair_blue doesn't point to an existing ConVar
ConVarRef cl_crosshair_scale doesn't point to an existing ConVar
ConVarRef cl_crosshair_file doesn't point to an existing ConVar
ConVarRef cl_crosshaircolor doesn't point to an existing ConVar
ConVarRef cl_crosshaircolor doesn't point to an existing ConVar
ConVarRef cl_crosshairscale doesn't point to an existing ConVar
ConVarRef cl_crosshaircolor doesn't point to an existing ConVar
ConVarRef hap_HasDevice doesn't point to an existing ConVar
ConVarRef cl_crosshaircolor doesn't point to an existing ConVar
ConVarRef cl_crosshaircolor doesn't point to an existing ConVar
ConVarRef cl_crosshaircolor doesn't point to an existing ConVar
ConVarRef cl_crosshaircolor doesn't point to an existing ConVar
ConVarRef cl_crosshaircolor doesn't point to an existing ConVar
ConVarRef cl_crosshaircolor doesn't point to an existing ConVar
ConVarRef cl_himodels doesn't point to an existing ConVar
exec: couldn't exec userconfig.cfg
Host_WriteConfiguration: Wrote cfg/config.cfg
Your player model is: models/player/hev_anime.mdl
ConVarRef cl_himodels doesn't point to an existing ConVar
exec: couldn't exec userconfig.cfg
Host_WriteConfiguration: Wrote cfg/config.cfg
ConVarRef hap_HasDevice doesn't point to an existing ConVar
ConVarRef topcolor doesn't point to an existing ConVar
ConVarRef bottomcolor doesn't point to an existing ConVar
ConVarRef cl_himodels doesn't point to an existing ConVar
ConVarRef cl_crosshairusealpha doesn't point to an existing ConVar
ConVarRef cl_crosshair_red doesn't point to an existing ConVar
ConVarRef cl_crosshair_green doesn't point to an existing ConVar
ConVarRef cl_crosshair_blue doesn't point to an existing ConVar
ConVarRef cl_crosshair_scale doesn't point to an existing ConVar
ConVarRef cl_crosshair_file doesn't point to an existing ConVar
ConVarRef cl_crosshaircolor doesn't point to an existing ConVar
ConVarRef cl_crosshaircolor doesn't point to an existing ConVar
ConVarRef cl_crosshairscale doesn't point to an existing ConVar
ConVarRef cl_crosshaircolor doesn't point to an existing ConVar
ConVarRef hap_HasDevice doesn't point to an existing ConVar
ConVarRef cl_crosshaircolor doesn't point to an existing ConVar
ConVarRef cl_crosshaircolor doesn't point to an existing ConVar
ConVarRef cl_crosshaircolor doesn't point to an existing ConVar
ConVarRef cl_crosshaircolor doesn't point to an existing ConVar
ConVarRef cl_crosshaircolor doesn't point to an existing ConVar
ConVarRef cl_crosshaircolor doesn't point to an existing ConVar
ConVarRef cl_himodels doesn't point to an existing ConVar
exec: couldn't exec userconfig.cfg
Host_WriteConfiguration: Wrote cfg/config.cfg
Your player model is: models/player/hwgrunt.mdl
ConVarRef cl_himodels doesn't point to an existing ConVar
exec: couldn't exec userconfig.cfg
Host_WriteConfiguration: Wrote cfg/config.cfg
] impulse 101
No caption found for 'weapons/gauss/chargeloop.wav'
[TF] Maestro Fénix committed suicide.
] impulse 101
[TF] Maestro Fénix committed suicide.
No caption found for 'weapon.scraperough'
Due this strange things i decided don´t play online.
SO, what i should do? Erase all the mod with their folders and download again or what?