Page 1 of 1

Cardwar: New Arena Idea. (consultation)

Posted: Tue Aug 02, 2011 2:26 pm
by OrangeT
This is my idea :

You can create or ignore it , only for consultation.
The item (ex: container) don't need to be the same as picture .


1 - Harbor

Factor: close combat unit need crossing the bridge , long-ranged unit shoting pass through sea.

Image


2 - Railway

Factor: 2 trains pass through the battle field and kill unit which stay on railway.

Image

Re: Cardwar: New Arena Idea. (consultation)

Posted: Tue Aug 02, 2011 2:33 pm
by destiny
those are actualy good idea's.

Re: Cardwar: New Arena Idea. (consultation)

Posted: Tue Aug 02, 2011 4:09 pm
by Linkmister
Well yeah this is a good idea, in addition he ACTUALLY drew it out so we know what he is talking about, Tysn should have a look at this when he's done saving the world.

Re: Cardwar: New Arena Idea. (consultation)

Posted: Tue Aug 02, 2011 7:30 pm
by OrangeT
3 - Desert

Factor: Quicksand - Slow down the unit and take damage. (If the unit walk slow , it won't escape and die , ex: zombies).
Stone - Block the view , long-ranged unit can't attack directly.

Image

Re: Cardwar: New Arena Idea. (consultation)

Posted: Tue Aug 02, 2011 7:49 pm
by destiny
simple yet effective idea's for arena's in cardwar.

Re: Cardwar: New Arena Idea. (consultation)

Posted: Tue Aug 02, 2011 11:11 pm
by Axel_m3sh
I love his isometric views of the props and buildings :V

Good ideas (and drawings lol)

Re: Cardwar: New Arena Idea. (consultation)

Posted: Wed Aug 03, 2011 2:33 am
by Tysn
Interesting stuff. I've actually managed to hit the node limit in cardwar so that has kinda stifled arena creation, but it's not as bad as the entity limit in harvest since I can still thin things out a bit to add more. Though I'm busy with a different rather significant feature that will be in the steamworks version, but depending on how long it is until that is release more arenas may make it in.

Re: Cardwar: New Arena Idea. (consultation)

Posted: Wed Aug 03, 2011 8:24 pm
by DisConnected
I guarantee you that any NPC with a gun or long range weapon will for some reason find it necessary to stop and shoot right on the train tracks. Even if not programmed to, they will still do it. No idea why, but they just will. Probably as a middle finger to their team. Calling it now.