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Current 1.2 changelist.

Posted: Sun Aug 20, 2006 7:54 am
by skidz
Image
*Changes / Additions

- Updated to the latest Valve Codebase, HDR etc...
- Telefragging radius lowered.
- Medkit model replacment ( Hammer Option )
- Episode 1 GCF mounting option.
- HL1 Gonarch added.
- HL1 Scientist updates.
- game_lives_manager entity added to give and take lives from the red and blue teams.
- Team based NPCs option.
- Helmet now prevents nerve gas damage.
- Team player skins.
- Hgrunt added, created from combine AI.
- Added NPC Owner field in Hammer npc properties.
- Added Valve MP3 Player.
- Added hud countdown timer for mappers. ( Stop, Start, Hide, Show, Name, trigger inputs and outputs plus further customization. )
- Some npcs will be allowed to follow players on use, mappers choice.
- Sniper Rifle Sway changed for the better.
- Simple vote command for changing the level. Good if the map is stuck, etc... Vote is determined by a percentage console command.
- Several included high def HL1 model replacements thanks to the HIT forums.
- Player ragdoll gibs.
- Garg Death Updated.
- Garg Ragdoll gibs.
- A number of FGD Updates / Changes.

*Fixes

- Fixed a number of crashes on the server and client.
- Fixed some weapon texture issues.
- Fixed a number of NPC Relationship issues.
- Fixed talking Vortigaunt crash.
- Tentacle can no longer die without scripting.
- Fixed Medkit Drain issue while holding down the mouse button.
- Fixed Slam weapon issues.
- Fixed a Metrocop Crash.
- Fixed Combine Camera not enabling on spawn.
- Fixed dynamic props not being properly removed on break.
- Fixed NPC characters disappearing during sequences.
- Fixed Sniper laser not being properly removed when a player leaves a server.
- Fixed crash related to the water shader.

*Maps

- Updated Docks with HDR lighting.
- Updated Stadium with new NPC spawns, large npc moderation, and HDR lighting.
- Minimall map update.
- Added Umizuri version F.
- Added map oc_seamus.
- Added map oc_evildead.
- WGH map update.

Posted: Sun Aug 20, 2006 8:02 am
by Power-Mad
Yay! Can't wait. Kinda a small list, but that first one makes all the diffrence in the world.

Posted: Sun Aug 20, 2006 8:14 am
by Kinhoshi
He still is updating it, if you didn't see.
skidz wrote: Not a complete list, but I will keep updating it.

Posted: Sun Aug 20, 2006 8:36 am
by [JSC][GU]PREDATOR
Good stuff, and yeah i was gonna say it is pretty small! but then i saw the text at the bottom.

Posted: Sun Aug 20, 2006 9:00 am
by nefarious
Lookin good skidz.

Posted: Sun Aug 20, 2006 11:34 am
by Svanrog
Will the tentacle be improved, or does that come in a future release?

Posted: Sun Aug 20, 2006 4:32 pm
by skidz
Oniyuri wrote:Will the tentacle be improved, or does that come in a future release?
What do you want it to do? I was hoping we could mount the half-life source gcfs one day and be able to play through hl1 in hl2. Sounds sorta funny but im serious :o

Posted: Sun Aug 20, 2006 5:06 pm
by Power-Mad
skidz wrote:
Oniyuri wrote:Will the tentacle be improved, or does that come in a future release?
What do you want it to do? I was hoping we could mount the half-life source gcfs one day and be able to play through hl1 in hl2. Sounds sorta funny but im serious :o
Diffrence is unlike episode 1, it's not really worth buying on it's own, and not a whole lot bought the full gold or silver package to get it with their haf life 2. I bought retail so I'm excluded from that.

Posted: Sun Aug 20, 2006 5:08 pm
by Chandler
I'll wait till BM comes out to play through HL1, even if we can play HL:source

Posted: Sun Aug 20, 2006 5:52 pm
by Svanrog
skidz wrote:
Oniyuri wrote:Will the tentacle be improved, or does that come in a future release?
What do you want it to do? I was hoping we could mount the half-life source gcfs one day and be able to play through hl1 in hl2. Sounds sorta funny but im serious :o
The tentacles are not even aggressive! They are completely deaf too! In HL1 they were real killers, now they are just slow. Spawn one in any map and see for yourself!

Posted: Sun Aug 20, 2006 5:59 pm
by Kinhoshi
skidz wrote:
Oniyuri wrote:Will the tentacle be improved, or does that come in a future release?
What do you want it to do? I was hoping we could mount the half-life source gcfs one day and be able to play through hl1 in hl2. Sounds sorta funny but im serious :o
Crap, I don't have HL:Source.

Posted: Sun Aug 20, 2006 8:44 pm
by Hell-met
Sounds good. Even if I can't support hdr :ohdamn:
Oniyuri wrote: Spawn one in any map and see for yourself!
.
You obviously know much more about a npc than the ones who ported it themselves.

Posted: Sun Aug 20, 2006 9:07 pm
by Svanrog
Fire_cube wrote:Sounds good. Even if I can't support hdr :ohdamn:
Oniyuri wrote: Spawn one in any map and see for yourself!
.
You obviously know much more about a npc than the ones who ported it themselves.
Well, it seems like it right now. :)

Posted: Sun Aug 20, 2006 10:59 pm
by Lark
will 1.2 have the blue vort with the shild power?

Posted: Sun Aug 20, 2006 11:27 pm
by [JSC][GU]PREDATOR
Yeah that could actually work! i was sortof wondering too... would you be able to implent hl1 Opposing force into it too? so you would be able to add the npc's from that into the mod to.