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how do i?

Posted: Sun Oct 08, 2006 8:15 pm
by mac
how would i spawn a combine?? like "npc_create combine_s"? or...WAHT? how do i?

Re: how do i?

Posted: Sun Oct 08, 2006 8:18 pm
by unconnected
mac wrote:how would i spawn a combine?? like "npc_create combine_s"? or...WAHT? how do i?
give "insert npc name"

examples:

give npc_combine_s
give monster_gargantua
give npc_zombie

etc

EDIT:

whole list of stuff you can spawn (some might not work):

* combine_mine
* npc_alyx
* npc_antlion
* npc_antlion_template_maker
* npc_antlionguard
* npc_barnacle
* npc_barney
* npc_breen
* npc_citizen
* npc_combine_camera
* npc_combine_s
* npc_combinedropship
* npc_combinegunship
* npc_crabsynth
* npc_cranedriver
* npc_crow
* npc_cscanner
* npc_dog
* npc_eli
* npc_fastzombie
* npc_fisherman
* npc_gman
* npc_headcrab
* npc_headcrab_black
* npc_headcrab_fast
* npc_helicopter
* npc_ichthyosaur
* npc_kleiner
* npc_manhack
* npc_metropolice
* npc_monk
* npc_mortarsynth
* npc_mossman
* npc_pigeon
* npc_poisonzombie
* npc_rollermine
* npc_seagull
* npc_sniper
* npc_stalker
* npc_strider
* npc_turret_ceiling
* npc_turret_floor
* npc_turret_ground
* npc_vortigaunt
* npc_zombie
* npc_zombie_torso

EDIT 2:

You'll need to set sv_cheats to 1 AND its a good idea to use noclip when spawning stuff it as it spawns at your position.

Posted: Sun Oct 08, 2006 9:05 pm
by mac
..holy crap... you know everything..lol! thx

Posted: Sun Oct 08, 2006 9:39 pm
by unconnected
mac wrote:..holy crap... you know everything..lol! thx
lol, hardly - but this place does:

http://developer.valvesoftware.com/wiki/SDK_Docs

Posted: Sun Oct 08, 2006 10:31 pm
by [JSC][GU]PREDATOR
What I use todo to find out npc commands was open the server.dll in bin folder with wordpad and do a search on the word npc_ guarantee you will find what you are looking for, maybe not know but maybe the names of the npc's can be changed to something alse but only for you, for if you have a hard time remembering the npc name.

Posted: Sun Oct 08, 2006 11:06 pm
by Hell-met
npc_fisherman :notworthy:

Posted: Mon Oct 09, 2006 12:17 am
by destu
What's npc_fisherman anyway? In hammer it shows barney model

Posted: Mon Oct 09, 2006 12:37 am
by unconnected
destu wrote:What's npc_fisherman anyway? In hammer it shows barney model
He's the old guy from the lostcoast techno demo. He's got crap loads more detail than the normal npcs.

Posted: Tue May 01, 2007 7:15 pm
by panth0ur
You forgot hl:source npc:S
monster_bullchicken
monster_nihilanth
monster_human_grunt
monster_alien_slave
monster_barney
monster_alien_controller
monster_alien_grunt
monster_houndeye
monster_zombie
monster_barney_dead
monster_scientist_dead
monster_scientist
monster_cockroach
monster_roach
monster_apache(usually crashes :[)
npc_hgrunt

theres the npc:s unoconnected forgot to say :P i might have forgotten something :suicide:

Posted: Tue May 01, 2007 7:54 pm
by Power-Mad
Monster_human_assassin :P

Posted: Tue May 01, 2007 10:57 pm
by DaMaN
Also, if you use the npc_create command, you can create npc's where you are pointing, instead of where you physically are. There are other npc_create commands as well, such as npc_create_aimed (where you want them aimed) and npc_create_equipment (what gun you want to give them).

So, for example, if you want to make a combine soldier holding an smg1, you would enter:

npc_create_equipment weapon_smg1
npc_create npc_combine_s