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WE need something BIG!

Posted: Mon Oct 30, 2006 12:41 am
by tomgreen
The mod sometimes seems as it is dead. Right now as im posting this the mod has 0 players playing online and its 6:00pm on sunday! We need to come up with new ideas and unique ideas at that to bring more life and attention to the mod, and to hook more players for a longer time. We need more creative and well done maps and lots of them such as cannon which is in progress. So if you have any ideas or solutions to keep the mod active post them here or pm thme to skidz, and or any mapper. If we dont produce many new aspects to gameplay, and or maps it will die.

Posted: Mon Oct 30, 2006 1:04 am
by Hickadam
Well, when the last version came up available for download, I didn't see a news posting on Planet Half-Life.


A posting on there is what brings in the masses.


So really, as far as the "general public" is concerned, Obsidian hasn't released anything new since the first beta.

Posted: Mon Oct 30, 2006 3:53 am
by skidz
Development is somewhat slow. With only me and Hyper really doing all the work.
But we are working on serveral ideas atm.

Posted: Mon Oct 30, 2006 4:24 am
by fragged131
Work in some kinds of giant enemy-boss like things and some new weapons, maybe work the uzi to not be so cartoony(or remove them because they are useless, the smg works better). maybe some CT skins from css to make it more tactical, a war based game idea where earths forces have regained a firm military grasp and are able to be well equipped soldiers fighting combine forces, fix docks definatley(remove HDR and add a fog look.

Posted: Mon Oct 30, 2006 5:02 am
by skidz
When we are closer to the next patch we will release information.

Posted: Mon Oct 30, 2006 9:17 am
by Gandorques Hikla
Please dont delete something on the actual mod. The Uzis are nice as they are, even if theyre not as strong as the SMG´s!
What I want to see in the next Version are the Alien Controllers from HL1, because HL² dont have normal Flying Enemies (Just the Gunships and Helicopters, wich shouldnt be used in Indoor maps).
You could do some a change in all those maps with Big spawn rooms, with dozens of weapons around. A simple game_player_equip entity to spare time, and decrease latency (because there are not dozens of Physics objects around).
And some Idea wich requires a bit more coding I think.
Make players temporary passable by other players till they dont stuck together after Spawn and Teleport, that way we could have a Storymap where every player get teleported to the spot where the Story continues with a point_teleport Entity (targeted to "player" to teleport everyone).

Posted: Mon Oct 30, 2006 12:44 pm
by Askaris
What exactly is wrong with the HDR in OC_docks? If it's because all weapons appear full-bright, that only seems to happen on OC_docksB.

What would be good is to have some more NPC's that could be used as bosses. The best we have at the moment are antlion guards, and they only make good bosses because of the large amount of health they have. An intelligent, requires-entire-team-to-take-down type of boss would be excellent.

Posted: Mon Oct 30, 2006 5:01 pm
by skidz
Gandorques Hikla wrote:Please dont delete something on the actual mod. The Uzis are nice as they are, even if theyre not as strong as the SMG´s!
What I want to see in the next Version are the Alien Controllers from HL1, because HL² dont have normal Flying Enemies (Just the Gunships and Helicopters, wich shouldnt be used in Indoor maps).
You could do some a change in all those maps with Big spawn rooms, with dozens of weapons around. A simple game_player_equip entity to spare time, and decrease latency (because there are not dozens of Physics objects around).
And some Idea wich requires a bit more coding I think.
Make players temporary passable by other players till they dont stuck together after Spawn and Teleport, that way we could have a Storymap where every player get teleported to the spot where the Story continues with a point_teleport Entity (targeted to "player" to teleport everyone).
Multiple teleport destinations will have it choose an unused one for all players, and we have setup a way of teleporting everyone in this fasion already. No need for !player targeting, and with enough destinations there shouldnt be any clipping, spawn fragging, etc.

Posted: Tue Oct 31, 2006 12:18 pm
by Tuskin
I agree we need more flying Enamies

Posted: Sat Nov 04, 2006 3:34 am
by skidz
hmm

Posted: Sat Nov 04, 2006 7:10 am
by Vasili
I can release maps if 1.3 comes out.

Posted: Sat Nov 04, 2006 8:28 am
by [JSC][GU]PREDATOR
Vasili wrote:I can release maps if 1.3 comes out.
Why can't you do it in the current version?

hmm

Posted: Mon Nov 13, 2006 12:13 pm
by worbat
well i found this on wiki but i gess this mod needs some publisity!

Re: hmm

Posted: Mon Nov 13, 2006 1:36 pm
by skidz
worbat wrote:well i found this on wiki but i gess this mod needs some publisity!
we are still in beta, but I think the community is good right now.