A pack that add phong shading and bumpmapping to several aliens (alien grunt, mortar synth, big momma, Ichthyosaur and houndeye).
It was by looking the differences between HL2 vorts and EP2 ones that I thought: "damn without changing the level of detail of the model, just adding phong and normalmap make them look way better". So I decided to "improve" some of the aliens creatures we have here.
I mainly release them to know what people think of them. Are they to shiny? Does the normalmaps are fine? I thinks so, but I want to know what over people thinks of them.
I upload some pics here to give you an idea (maybe I should have made a with phong/no phong comparison picture), but please try them in-game or take a look with the model viewer before giving your opinion, it's hard to judge it with only screenshots.
So we have:
- alien grunt


Don't be surprised, its armor is fully black, not textured, it's just using one pixel of the base texture. It's because it was a bit special, I just couldn't make it work like any texture. It has something to do with the model, but I don't know how to change that.
I would like to know, do you think it would be better with glowing eyes (the vort have glowing eyes)?
-bullsquid


-gargantua


-gonarch (I like this name more than big momma



-houndeye


- Ichthyosaur


-mortarSynth


I tried to add some details to the normalmap for this one.
- and the alien gibs (a small detail but it make them looks better)

NOTES: -You need a DX9 card to see phong shading.
-Don't forgot to make a save of your files
-If you don't know what "phong" is, check here:
http://developer.valvesoftware.com/wiki/Phong
-I use some custom skins, but didn't included them
-I also made this for some other models (APC, tau cannon, some playermodels...). I don't know if someone is interested.
DOWNLOAD:
http://files.filefront.com/phonged+mode ... einfo.html