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"69" Dodge Charger (Jalopy) Reskin
Posted: Sun May 31, 2009 3:36 pm
by ConTron
This is a small reskin i made because i was bored of the weird Jalopy skin. Yellow and green dosent mix i think
It's not just the plain re-colours that you get, it has decals aswell.
COLOR: RED
Screenshots:
Download it here:
JalopyReskin
Enjoy!
Posted: Sun May 31, 2009 6:48 pm
by JerC
Damn this would fit oc_trackmaker or oc_dirtrace.It look awesome but i dont have ep2
Re: "69" Dodge Charger (Jalopy) Reskin
Posted: Thu Jun 04, 2009 9:55 am
by fug4life
ConTron wrote:This is a small reskin i made because i was bored of the weird Jalopy skin. Yellow and green dosent mix i think
It's not just the plain re-colours that you get, it has decals aswell.
Enjoy!
ConTron = Impressive =
= betatester rights??? He gets my vote (though beta is a bit inactive).
Posted: Thu Jun 04, 2009 2:21 pm
by JerC
Wait,i tought it was closed..
Posted: Fri Jun 05, 2009 7:54 am
by fug4life
It is more or less...
Posted: Fri Jun 05, 2009 11:08 pm
by ConTron
Lol gabe n smiley
I was actually thinking of doing an application to be a mapper, skinner, modeler or all three. But beta testing is also a cool idea.
Posted: Sun Aug 09, 2009 3:25 pm
by fug4life
Link to skin is down too, Also if I credited you, could I use the skin in a map, if I figure out how to implement it how I would like?
Posted: Tue Aug 18, 2009 2:59 pm
by ConTron
Link and screenshots updated.
To implent it, use
Packrat and make sure the hierachy is materials/models/vehicles/, then the skin will only work for your map.
Posted: Tue Aug 18, 2009 7:48 pm
by fug4life
Thank you so kindly.
Though let me explain its intended use, basically I'm making a racing sort of map, I want players to spawn a yellow jalopy like they normally would in maps that allow vehicle spawning.
And I was going to have your jalopy skin as a prop_vehicle_episodic on a point_template coupled with the logic_merchant_relay so players can buy/upgrade to yours. I was going to make a vechile script that yours would use so that its max speed and turbo were increased.
I'm pleased that the skin will be ok in a map and only for my map (dosen't overwrite clients). But I don't want players to have the ability to spawn your skin, only the yellow one.
So I think I'd have to rename and recompile the jalopy so it uses your skin but is seen as a seperate model so the yellow will still exsist.
I've downloaded, I'll see what I can do. Cheers for the link and advice.