Crabsynth sounds

Misc Releases such as Textures, Choreo, Tools, and even Sound.
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Crabsynth sounds

Post by TeamMember »

It was an idea I had earlier, so I made it.

I like the Crab Synth, and I'd like to see it more often.
So, I thought having sounds would encourage that.

It's intended for any use you have in mind for it.
I even thought ahead, just incase someone finishes the model, or codes it.

It has sounds for it's walking, shooting, death, idle, and just a few others.
I was only supposed to be making two or three at first, but got a little carried away.

Well, yeah, I suck at explaining, so check it out if you think it's interesting.
*Edit: New link for download. Sorry about that.
https://dl.dropboxusercontent.com/u/345 ... bsynth.zip

Or has someone done this already? :?
Last edited by TeamMember on Sun Nov 10, 2013 12:30 am, edited 1 time in total.
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Re: Crabsynth sounds

Post by fug4life »

Thanks will be using, waiting for the guy to send me the ragdolled crabsynth, so all this stuff will come in handy.
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Re: Crabsynth sounds

Post by TeamMember »

Cool, thanks :)

Oh, and for the people who prefer to hear it before downloading, here's this.

[BBvideo 425,350][/BBvideo]
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Re: Crabsynth sounds

Post by Shana »

You made those from scratch or got them from somewhere else?
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Re: Crabsynth sounds

Post by TeamMember »

W0rf0x wrote:You made those from scratch or got them from somewhere else?
I built them out of Hunter, Strider, Antlion Guard, and a little bit of Gunship.

Some of them are easy to tell, like the skewer, or the walking..
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Re: Crabsynth sounds

Post by Shana »

They are pretty cool actually, you into sound design by any chance?
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Re: Crabsynth sounds

Post by Axel_m3sh »

Awesome sounds, I like the minigun, Now imagine that thing firing with blu plasma effect lawl
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Re: Crabsynth sounds

Post by TeamMember »

W0rf0x wrote:They are pretty cool actually, you into sound design by any chance?
Thanks, and yeah, I'm sorta interested in it.

I keep thinking that I should make more CS sounds, but I feel that how many there is right now is enough..
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Re: Crabsynth sounds

Post by fug4life »

aight also I got my hands on that ragdoll. Thanks to Shad0w440.

[BBvideo 425,350][/BBvideo]
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Re: Crabsynth sounds

Post by MaestraFénix »

The sounds are very good, and the ragdoll opens definitely the posibility of create a NPC (well, only will left do the code, but i think that combining the code of some existing npcs like the Antlion Guard, the Hunter and the Strider, can be made).


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Re: Crabsynth sounds

Post by Rukifellth »

And here we got this giant enemy crab, which you have to attack it's weak spot for massive damage...

...

sorry, I could'nt resist. Good god, now somebody will make a Giant Crab boss. >__>
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Re: Crabsynth sounds

Post by TeamMember »

Oh, I forgot to loop the minigun loop.
Oopsies.

Also, I was looking at the model, and I think there's another gun beside the minigun.
It's either just a piston, or it's a weapon. I keep thinking some sort of laser guided thing, like the autogun, but weaker.

Well, I may get around to removing the hiss in the current sounds, maybe touching them up.
If I do, I'll make some sounds for this possible other gun, and loop cs_minigun_loop

*Wait, does NPC loops need looped like the ambient_generics do?*
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Re: Crabsynth sounds

Post by Keychain »

Rukifellth wrote:And here we got this giant enemy crab, which you have to attack it's weak spot for massive damage...

...

sorry, I could'nt resist. Good god, now somebody will make a Giant Crab boss. >__>
why did you post this
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Re: Crabsynth sounds

Post by werve »

TeamMember wrote:Cool, thanks :)

Oh, and for the people who prefer to hear it before downloading, here's this.

[BBvideo 425,350][/BBvideo]
Imagining these sounds in game would be pretty spine chilling, If this ever becomes a npc i bet i would hesitate to even go near it like the first time i saw a gargantua in hl1.
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Re: Crabsynth sounds

Post by TESLA-X4 »

Why's it that most of your posts are bumps for threads that died about a year ago?
Apparently, Valve can't make games beyond the number 2.
I think the only time we'll get a Source SDK code update is when it starts having purchasable hats integrated, i.e. hatconomy.

Please do not make assumptions you are not knowledgeable enough to make - that just backfires on yourself.
Tick me off, and I'll be sure to give you the golden treatment. Haven't you heard? Silence is golden.
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