Crabsynth sounds
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Crabsynth sounds
It was an idea I had earlier, so I made it.
I like the Crab Synth, and I'd like to see it more often.
So, I thought having sounds would encourage that.
It's intended for any use you have in mind for it.
I even thought ahead, just incase someone finishes the model, or codes it.
It has sounds for it's walking, shooting, death, idle, and just a few others.
I was only supposed to be making two or three at first, but got a little carried away.
Well, yeah, I suck at explaining, so check it out if you think it's interesting.
*Edit: New link for download. Sorry about that.
https://dl.dropboxusercontent.com/u/345 ... bsynth.zip
Or has someone done this already?
I like the Crab Synth, and I'd like to see it more often.
So, I thought having sounds would encourage that.
It's intended for any use you have in mind for it.
I even thought ahead, just incase someone finishes the model, or codes it.
It has sounds for it's walking, shooting, death, idle, and just a few others.
I was only supposed to be making two or three at first, but got a little carried away.
Well, yeah, I suck at explaining, so check it out if you think it's interesting.
*Edit: New link for download. Sorry about that.
https://dl.dropboxusercontent.com/u/345 ... bsynth.zip
Or has someone done this already?
Last edited by TeamMember on Sun Nov 10, 2013 12:30 am, edited 1 time in total.
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Re: Crabsynth sounds
Thanks will be using, waiting for the guy to send me the ragdolled crabsynth, so all this stuff will come in handy.
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.
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Re: Crabsynth sounds
Cool, thanks
Oh, and for the people who prefer to hear it before downloading, here's this.
[BBvideo 425,350][/BBvideo]
Oh, and for the people who prefer to hear it before downloading, here's this.
[BBvideo 425,350][/BBvideo]
Current map projects: oc_raiden, oc_nightmare, oc_upgradewars, oc_funky, oc_racewar, oc_saltfactory, oc_jcc, [Secret project, at least 15 maps], [Secret project, at least 8 maps]
Re: Crabsynth sounds
You made those from scratch or got them from somewhere else?
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Re: Crabsynth sounds
I built them out of Hunter, Strider, Antlion Guard, and a little bit of Gunship.W0rf0x wrote:You made those from scratch or got them from somewhere else?
Some of them are easy to tell, like the skewer, or the walking..
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Re: Crabsynth sounds
They are pretty cool actually, you into sound design by any chance?
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Re: Crabsynth sounds
Awesome sounds, I like the minigun, Now imagine that thing firing with blu plasma effect lawl
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Re: Crabsynth sounds
Thanks, and yeah, I'm sorta interested in it.W0rf0x wrote:They are pretty cool actually, you into sound design by any chance?
I keep thinking that I should make more CS sounds, but I feel that how many there is right now is enough..
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Re: Crabsynth sounds
aight also I got my hands on that ragdoll. Thanks to Shad0w440.
[BBvideo 425,350][/BBvideo]
[BBvideo 425,350][/BBvideo]
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
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Re: Crabsynth sounds
The sounds are very good, and the ragdoll opens definitely the posibility of create a NPC (well, only will left do the code, but i think that combining the code of some existing npcs like the Antlion Guard, the Hunter and the Strider, can be made).
Forward to this!
Forward to this!
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Re: Crabsynth sounds
And here we got this giant enemy crab, which you have to attack it's weak spot for massive damage...
...
sorry, I could'nt resist. Good god, now somebody will make a Giant Crab boss. >__>
...
sorry, I could'nt resist. Good god, now somebody will make a Giant Crab boss. >__>
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Re: Crabsynth sounds
Oh, I forgot to loop the minigun loop.
Oopsies.
Also, I was looking at the model, and I think there's another gun beside the minigun.
It's either just a piston, or it's a weapon. I keep thinking some sort of laser guided thing, like the autogun, but weaker.
Well, I may get around to removing the hiss in the current sounds, maybe touching them up.
If I do, I'll make some sounds for this possible other gun, and loop cs_minigun_loop
*Wait, does NPC loops need looped like the ambient_generics do?*
Oopsies.
Also, I was looking at the model, and I think there's another gun beside the minigun.
It's either just a piston, or it's a weapon. I keep thinking some sort of laser guided thing, like the autogun, but weaker.
Well, I may get around to removing the hiss in the current sounds, maybe touching them up.
If I do, I'll make some sounds for this possible other gun, and loop cs_minigun_loop
*Wait, does NPC loops need looped like the ambient_generics do?*
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Re: Crabsynth sounds
why did you post thisRukifellth wrote:And here we got this giant enemy crab, which you have to attack it's weak spot for massive damage...
...
sorry, I could'nt resist. Good god, now somebody will make a Giant Crab boss. >__>
Re: Crabsynth sounds
Imagining these sounds in game would be pretty spine chilling, If this ever becomes a npc i bet i would hesitate to even go near it like the first time i saw a gargantua in hl1.TeamMember wrote:Cool, thanks
Oh, and for the people who prefer to hear it before downloading, here's this.
[BBvideo 425,350][/BBvideo]
Re: Crabsynth sounds
Why's it that most of your posts are bumps for threads that died about a year ago?
Apparently, Valve can't make games beyond the number 2.
I think the only time we'll get a Source SDK code update is when it starts having purchasable hats integrated, i.e. hatconomy.
Please do not make assumptions you are not knowledgeable enough to make - that just backfires on yourself.
Tick me off, and I'll be sure to give you the golden treatment. Haven't you heard? Silence is golden.
I think the only time we'll get a Source SDK code update is when it starts having purchasable hats integrated, i.e. hatconomy.
Please do not make assumptions you are not knowledgeable enough to make - that just backfires on yourself.
Tick me off, and I'll be sure to give you the golden treatment. Haven't you heard? Silence is golden.