Eastern Europe Texture Pack
Posted: Thu Jun 21, 2012 12:33 pm
Hi guys! Just wanted to come on here to let you all know that I've released another texture pack a while ago and will be releasing another one soon. Maestro messaged me over at HLC and that reminded me about the Obsidian Conflict community. Not sure if Maestro read my reply to him.
I present to you all my Eastern Europe Texture Pack!
43 texture - Rock, sand, dirt, grass, snow, ice. You'll probably find the winter subpackage very useful for your winter setting if you find the standard snow texture in Half Life 2 to be too boring.
There is no specular or normalmap/SSBump because I wanted to keep the package as small as possible. They're very easy to make. Also my personal way of putting off lazy folks that are too lazy to learn something new. The package has no blending texture, but you can do that yourself as well if you know how. It takes only less than a minute of adding lines to a new VMT. If you don't know how to do these then start learning. You'll appreciate me one day for making this barebone. More power and flexibility to the experienced users without adding unnecessary clutter.
And hi!
Download link:
Moddb - http://www.moddb.com/addons/eastern-europe-texture-pack
Quick Preview:
Future Texture Pack to be released - Attenuation
Inspired by Mirror Edge visual art I decided to try to replicate their style in Source. It came pretty close with bunch of tweaking to the textures and environment lighting system. Would be perfect for those that want to achieve clean and unique style with arcade gameplay. At the moment there are total of 13 textures that can be used. You can check on the progress over at HLC or at my devblog which you can find in my profile. It's difficult already enough to try to post progress on two sites.
Every part of the texture can be used since all the details were made on the unit at the power of 4 scale. Which mean a single texture can be used for trim, doorway, border, wall, whatever your creativity can come up with if you know how to work the texture coordinate.
I present to you all my Eastern Europe Texture Pack!
43 texture - Rock, sand, dirt, grass, snow, ice. You'll probably find the winter subpackage very useful for your winter setting if you find the standard snow texture in Half Life 2 to be too boring.
There is no specular or normalmap/SSBump because I wanted to keep the package as small as possible. They're very easy to make. Also my personal way of putting off lazy folks that are too lazy to learn something new. The package has no blending texture, but you can do that yourself as well if you know how. It takes only less than a minute of adding lines to a new VMT. If you don't know how to do these then start learning. You'll appreciate me one day for making this barebone. More power and flexibility to the experienced users without adding unnecessary clutter.
And hi!
Download link:
Moddb - http://www.moddb.com/addons/eastern-europe-texture-pack
Quick Preview:
Future Texture Pack to be released - Attenuation
Inspired by Mirror Edge visual art I decided to try to replicate their style in Source. It came pretty close with bunch of tweaking to the textures and environment lighting system. Would be perfect for those that want to achieve clean and unique style with arcade gameplay. At the moment there are total of 13 textures that can be used. You can check on the progress over at HLC or at my devblog which you can find in my profile. It's difficult already enough to try to post progress on two sites.
Every part of the texture can be used since all the details were made on the unit at the power of 4 scale. Which mean a single texture can be used for trim, doorway, border, wall, whatever your creativity can come up with if you know how to work the texture coordinate.