Silverman wrote:The AI in the videos looks just like the AI in Hl2 to me
because you can't accept the truth and that's why you can't see how different the AI is
Silverman wrote:Combine Soldiers can do those, too
no, they can't
btw: after S.T.A.L.K.E.R.: Shadow of Chernobyl will be released i will remove Steam and the games with it from my hdd forever and enjoy the fresh wind of the fps genre
S.T.A.L.K.E.R.: Shadow of Chernobyl & Half-Life 2 had 5 years of development
the final release date of S.T.A.L.K.E.R.: Shadow of Chernobyl is same like Episode Two
and that's why you should care even more than before
unconnected wrote:Quite frankly its all a matter of opinion, but I'd be willing to bet that Crysis or Unreal 2007 will do far better than STALKER.
in graphics ? yes ! but in gameplay ? never !
EDIT: Crysis is same like FarCry & Unreal 2007 is also same like the UT games before, just better graphics...
unconnected wrote:Quite frankly its all a matter of opinion, but I'd be willing to bet that Crysis or Unreal 2007 will do far better than STALKER.
in graphics ? yes ! but in gameplay ? never !
EDIT: Crysis is same like FarCry & Unreal 2007 is also same like the UT games before, just better graphics...
I meant in sales, as lets be honest - any other metric is very subjective.
lol stalker realy has some mildly strong language in it. "blijath" "ah tõ jobn"
Cool ^^.
And arguing over the internet is pointless? nope. Thats what all forums are based on, everyone has a opinion and we fight until someone gives up, starts flameing the poster and a mod has to close the thread.
Also stalker has like 80% of the game behind your back, meaning it will calculate and live the world you arent currently seeing out by its own. Combat AI will behave like bots wich is quite exiting because combine didnt realy use cover, the most open area fighting you got with combine was the highway part where you drove the buggy near costal maps, combine just ran out of the houses and shot at you rarely looking for cover or crouching, and they didnt cover each other and try to advance by suppresing your fire.
I belive valve could have done it but it would have went out of the fps gerne and would have been to hard for the player as they fought alone and in constant action. But it would have been lovely to fight against AI as smart as counter strike bots. But again it didnt fit the combine role to be extra eltie forces as they rarely had to fight superior opponents and mostly killed civilans, antlions ect so no need to fear humans,earth.
unconnected wrote:Quite frankly its all a matter of opinion, but I'd be willing to bet that Crysis or Unreal 2007 will do far better than STALKER.
in graphics ? yes ! but in gameplay ? never !
EDIT: Crysis is same like FarCry & Unreal 2007 is also same like the UT games before, just better graphics...
no. Unreal has always had a unique gameplay.
If you played the first Unreal(best game to this day.) you'd know that.
Unreal series are pretty good DM series, pretty much light Quake -.-
I'm not sure if it is just me or something else, but when I play HL2, combine use cover a lot, not covering eachother though, but I can't see they're covering each other, too. It'll be cool if they can , always hoping that happen
Silverman wrote:I'm not sure if it is just me or something else, but when I play HL2, combine use cover a lot, not covering eachother though, but I can't see they're covering each other, too. It'll be cool if they can , always hoping that happen
Thats just proper use of info_node_hint entities. A good mapper would use a "Crouch Cover Low" hint behind a brush/model that the NPC could hide behind, then the NPC knows it's able to duck because you've told it so.