PS: he is still in the IRC Channel if you want to say something to him or just give me good ban reason... i simply can't think of something that serves him[ 03:05:28 ] · · Joins : Failord [ ~Failord@p5B0C57CF.dip.t-dialin.net ]
[ 03:07:41 ] [ Failord ] can someone tell me how to disable the O7
[ 03:07:59 ] [ Failord ] the OC/HL2 model on HL:S maps?
[ 03:26:40 ] [ Failord ] ???
[ 04:15:18 ] [ Failord ] ???
[ 04:23:02 ] [ @Neico ] erm what?
[ 04:25:24 ] [ Failord ] I want to use only HL:S models when playing a HL:S map
[ 04:26:18 ] [ Failord ] is there a way to do that?
[ 04:26:38 ] [ Failord ] changing mounting options or something?
[ 04:37:13 ] [ Failord ] ???
[ 04:55:44 ] [ @Neico ] nope
[ 04:55:52 ] [ @Neico ] skidz changed it that way
[ 04:56:23 ] [ @Neico ] i don't like it eighter, but i'm not sure if i'm going to fix it
[ 05:03:42 ] [ Failord ] so you can't change any config or something else to only use HL:S models?
[ 05:04:25 ] [ Failord ] there could be at least a option to disable the usage of models in the OC folder if possible imho
[ 05:05:39 ] [ Failord ] or the choice if the model/materials should be loaded from GCF, GameDir or OC-Dir
[ 05:18:36 ] [ @Neico ] skidz forced the source models on the npcs since "they look better"
[ 05:18:44 ] [ @Neico ] he did that in the npc code itself
[ 05:40:39 ] [ Failord ] so it wouldn't be possible to assign another folder as source?
[ 05:55:38 ] [ @Neico ] nope
[ 06:02:05 ] [ Failord ] will the folder be assigned during installation or why isn't it changeable afterwards?
[ 07:04:04 ] [ @Neico ] you don't get it do you?
[ 07:05:04 ] [ @Neico ] read what i wrote and think about it, i won't repeat myself
[ 08:24:33 ] · · Quits : Failord_ [ ~Failord@p5B0C57CF.dip.t-dialin.net ] : [ Quit: y so srs? ]
[ 02:04:30 ] · · Joins : Failord [ ~Failord@p5B0C6BD3.dip.t-dialin.net ]
[ 03:25:38 ] [ Failord ] can someone explain me why you can't assign the models folder for HL:S mount?
[ 03:52:17 ] [ Failord ] ?
[ 04:31:04 ] [ Failord ] ?
[ 05:00:05 ] [ @Neico ] because you can't i explained it yesterday, you are fraking annoying, stop asking that every time you join in here or i'll ban you out...
[ 05:06:27 ] [ Failord ] you said that skidz did something with the NPC codes, but where are these codes written?
[ 05:25:36 ] [ @Neico ] code = compiled dlls
[ 05:25:58 ] [ @Neico ] you simply can't access it
[ 05:26:18 ] [ @Neico ] only an developer who got the source code for oc can (like me)
[ 05:26:20 ] [ Failord ] not even at installation?
[ 05:26:24 ] [ @Neico ] no
[ 05:26:47 ] [ Failord ] so the source paths for the models are saved in the Mod's DLLs?
[ 05:27:03 ] [ @Neico ] zing
[ 05:28:00 ] [ Failord ] could it be possible to write one, which uses the Steam Gamedir as sourc, or has it be rewritten?
[ 05:28:51 ] [ @Neico ] it's not like that there is really a source path (like i said yesterday) he just forced the new models in the npc code, nothing more
[ 05:29:26 ] [ Failord ] every single available NPC?
[ 05:29:35 ] [ @Neico ] no
[ 05:29:49 ] [ @Neico ] monster_headcrab for example has that
[ 05:29:57 ] [ @Neico ] or monster_zombie
[ 05:30:17 ] [ @Neico ] the hl2 monster actually are called npc_headcrab and npc_zombie
[ 05:31:00 ] [ Failord ] if he forced it with the code, wouldn't deleting this code return everything to normal?
[ 05:31:10 ] [ @Neico ] i don't like it much by myself that he changed the models, but i really don't want to mess with the hl1 code currently
[ 05:31:31 ] [ @Neico ] not deleting but reverting
[ 05:33:16 ] [ Failord ] and it isn't possible to add a line of code which could assign another path for the models?
[ 07:01:21 ] [ @Neico ] for whatever fraking reason?
[ 07:02:00 ] [ Failord ] so it would use the models in the GameDir and not the ones in the OC-Mod dir
[ 07:02:27 ] [ Failord ] in case the needed was reverted
[ 07:02:34 ] [ Failord ] +code
[ 07:03:26 ] [ Failord ] what are the paths in the gameinfo.txt?
[ 07:03:55 ] [ Failord ] / |gameinfo_path| points at the directory where gameinfo.txt is.
[ 07:03:55 ] [ Failord ] // We always want to mount that directory relative to gameinfo.txt, so
[ 07:03:55 ] [ Failord ] // people can mount stuff in c:\mymod, and the main game resources are in
[ 07:03:55 ] [ Failord ] // someplace like c:\program files\valve\steam\steamapps\half-life 2.
[ 07:05:43 ] [ Failord ] is it possible to set there a "game resource in someplace" ?
[ 08:13:43 ] [ @Neico ] ffs, GIVE IT UP ALREADY god damn, i never saw such a stubborn fag like you seriously
[ 08:14:11 ] [ @Neico ] i don't waste my time with you anymore since you seem to don't get anything of what i say
[ 08:17:28 ] [ Failord ] you said that skidz' code can be reverted to standard, and if you place the GameDir of HL:S in the gameinfo.txt shouldn't it use the resources there then?
[ 08:17:51 ] [ Failord ] I mean just in case the HL2 models aren't forced anymore
[ 08:18:10 ] [ @Neico ] no for christs sake
[ 08:18:43 ] [ Failord ] so what else does the text in the gameinfo.txt mean?
[ 08:18:43 ] [ @Neico ] why the hell do you want that so badly
[ 08:18:58 ] [ Failord ] just want to fix a problem
[ 08:19:07 ] [ @Neico ] it isn't a problem ffs
[ 08:20:10 ] [ Failord ] but what's about the gameinfo.txt?
[ 08:22:42 ] [ @Neico ] what should be with it?
[ 08:23:19 ] [ @Neico ] the gameinfo file is only used by steam / Hammer, the game itself doesn't use it at all
[ 08:23:28 ] [ Failord ] can it be used to load content from different folders?
[ 08:25:10 ] [ Failord ] or can you just set a relative path for the half life 2 resources?
[ 08:25:23 ] [ @Neico ] .
[ 08:25:24 ] [ @Neico ] .
[ 08:25:25 ] [ @Neico ] .
[ 08:26:31 ] [ @Neico ] god damn it, last warning, stop going on my nerves with that shit or you get a free ticket with the destination BanHawse
[ 08:27:24 ] [ Failord ] is there anything on the forum how to use the gameinfo.txt?
AHHH Save me!
AHHH Save me!
I can't take it anymore. Thag guy goes on my nerves since almost a week now...
Last edited by Neico on Wed Aug 19, 2009 2:00 pm, edited 2 times in total.

- nanashi Rei
- Vertex
- Posts: 12
- Joined: Mon Oct 29, 2007 11:29 pm
I'm glad we have the OC models in HL:S, They are much better.
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
[ 10:55:55 ] · · Quits : Failord [ ~Failord@p5B0C6BD3.dip.t-dialin.net ] : [ Quit: y so srs? ]
[ 01:58:12 ] · · ChanMode : Neico sets mode [ +b *Failord*!*@* ]

- Supahchikin
- npc_helicopter
- Posts: 897
- Joined: Mon Aug 25, 2008 7:57 pm
- Location: The magical land of Boredom.
- Contact:
I never bothered to download the playermodel packs. Mainly because those anime models with the giant heads have jumped straight out of the uncanny valley and into my nightmares.Supahchikin wrote:Hes called failord for a reason,i remember being on a server and him being the only one without the player model packs.
Stop eating cheese or chocolate so late at night.
Model packs are cool, anime or w/e as long as there is variation and choice.
I think people like a bit of individualism I just see it as a step up from the custom colours. I remeber the regulars before would stick to certain rebel skins now some stick to certain models. Like Makronnt and his beloved c-elite.
End of the day it's all about choices and options, I say the more we have the better people can please themselves.
Model packs are cool, anime or w/e as long as there is variation and choice.
I think people like a bit of individualism I just see it as a step up from the custom colours. I remeber the regulars before would stick to certain rebel skins now some stick to certain models. Like Makronnt and his beloved c-elite.
End of the day it's all about choices and options, I say the more we have the better people can please themselves.
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database