Who the heck is Oniyuri?

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Supahchikin
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Post by Supahchikin »

Oniyuri wrote:
[YaS]Cyan wrote:
Oniyuri wrote:Nope, Vasili was not the reason. :roll: Well, was kinda depressed actually, but I feel pretty much fine now. :) Also, how does the map line up look nowadays? What kind of maps do we have lots of, and what kind of maps would the community need more of? Just wanna check so I can give people what they want in future maps. :D

Anyway, I am almost set up and just have to download the needed source games to run OC!
Well weve yoinked a few maps from syn, JSC maps are sealed off due to being horribufuckis,we have a pacman map,donkey kong map,ice climber map,2 farming maps,and a map that combines OMG,secretcity,sc_disco and richard boderman in one.

(PLUS MANY MANY MORE)
Sounds nice! Now I am really close to getting OC running, and then it's just to explore all the new stuff. And I won't need any steam games other than Half-Life 2 to run OC properly, will I?
No you wont but still you need:

EP1: zombines
EP2: hunters and magnusson device
CSS: Some levels contain useable counter strike source weapons.
Gurluas
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Post by Gurluas »

i thought they were included ? zombines and hunters i mean
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Shana
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Post by Shana »

[YaS]Cyan wrote:
Oniyuri wrote:
[YaS]Cyan wrote:
Oniyuri wrote:Nope, Vasili was not the reason. :roll: Well, was kinda depressed actually, but I feel pretty much fine now. :) Also, how does the map line up look nowadays? What kind of maps do we have lots of, and what kind of maps would the community need more of? Just wanna check so I can give people what they want in future maps. :D

Anyway, I am almost set up and just have to download the needed source games to run OC!
Well weve yoinked a few maps from syn, JSC maps are sealed off due to being horribufuckis,we have a pacman map,donkey kong map,ice climber map,2 farming maps,and a map that combines OMG,secretcity,sc_disco and richard boderman in one.

(PLUS MANY MANY MORE)
Sounds nice! Now I am really close to getting OC running, and then it's just to explore all the new stuff. And I won't need any steam games other than Half-Life 2 to run OC properly, will I?
No you wont but still you need:

EP1: zombines
EP2: hunters and magnusson device
CSS: Some levels contain useable counter strike source weapons.
Zombine, hunter and antlionworker is included in oc.

If you have "source sdk base - orange box", you can play oc. (its in steam tools tab)
The other games are just for extra content.
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Post by Svanrog »

Alright, that's great, thanks W0rf0x. Now I just have to wait for the Orange Box Base to download and I should be up and running. :D And then to conf. hammer with the right settings. I hope I can still do that. D:
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Post by Blues »

We also have a program to do this now :)

Some kind of setup program, never used it, because i had already set up hammer for OC when it was released...
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Excuse me for being rude. I'm usually drunk while posting.
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Post by Svanrog »

Blues wrote:We also have a program to do this now :)

Some kind of setup program, never used it, because i had already set up hammer for OC when it was released...
Yeah, saw that, but I couldn't get it, cause the link to it I found was broken. Been struggling with it for many hours now, and finally i realized what I did wrong and hammer is up and running... and hopefully it will compile stuff without complains. So tomorrow, or on friday I hope to be able to give you all a working version of oc_tantrum!
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Post by Fenrir »

Welcome back. You've certainly been gone a while.
I will spit right in your fraking face.
How does it taste? After the lips are sealed below your waist,
You will never frak again.
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Post by fug4life »

^fenrir
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Post by fug4life »

I dont know if you read else where but you can check against mine,
This is in my sourcesdk/bin/orangebox/bin:

Code: Select all

"Obsidian Conflict"
		{
			"GameDir"		"c:\program files\steam\steamapps\SourceMods\Obsidian"
			"hammer"
			{
				"GameData0"		"c:\program files\steam\steamapps\SourceMods\Obsidian\Obsidian SDK\Obsidian.fgd"
				"TextureFormat"		"5"
				"MapFormat"		"4"
				"DefaultTextureScale"		"0.250000"
				"DefaultLightmapScale"		"16"
				"GameExe"		"c:\program files\steam\steamapps\username\half-life 2\hl2.exe"
				"DefaultSolidEntity"		"func_detail"
				"DefaultPointEntity"		"ai_ally_manager"
				"BSP"		"c:\program files\steam\steamapps\username\sourcesdk\bin\orangebox\bin\vbsp.exe"
				"Vis"		"c:\program files\steam\steamapps\username\sourcesdk\bin\orangebox\bin\vvis.exe"
				"Light"		"c:\program files\steam\steamapps\username\sourcesdk\bin\orangebox\bin\vrad.exe"
				"GameExeDir"		"c:\program files\steam\steamapps\username\half-life 2"
				"MapDir"		"c:\program files\steam\steamapps\username\sourcesdk_content\hl2\mapsrc"
				"BSPDir"		"c:\program files\steam\steamapps\SourceMods\obsidian\maps"
				"CordonTexture"		"tools\toolsskybox"
				"MaterialExcludeCount"		"0"
			}
		}
		"Obsidian SVN"
		{
			"GameDir"		"c:\program files\steam\steamapps\SourceMods\obsidiansvn"
			"hammer"
			{
				"GameData0"		"c:\program files\steam\steamapps\SourceMods\obsidiansvn\Obsidian SDK\Obsidian.fgd"
				"TextureFormat"		"5"
				"MapFormat"		"4"
				"DefaultTextureScale"		"0.250000"
				"DefaultLightmapScale"		"16"
				"GameExe"		"c:\program files\steam\steamapps\username\half-life 2\hl2.exe"
				"DefaultSolidEntity"		"func_detail"
				"DefaultPointEntity"		"ai_ally_manager"
				"BSP"		"c:\program files\steam\steamapps\username\sourcesdk\bin\orangebox\bin\vbsp.exe"
				"Vis"		"c:\program files\steam\steamapps\username\sourcesdk\bin\orangebox\bin\vvis.exe"
				"Light"		"c:\program files\steam\steamapps\username\sourcesdk\bin\orangebox\bin\vrad.exe"
				"GameExeDir"		"c:\program files\steam\steamapps\username\half-life 2"
				"MapDir"		"c:\program files\steam\steamapps\username\sourcesdk_content\hl2\mapsrc"
				"BSPDir"		"c:\program files\steam\steamapps\SourceMods\obsidiansvn\maps"
				"CordonTexture"		"tools\toolsskybox"
				"MaterialExcludeCount"		"0"
			}
		}
	}
	"SDKVersion"		"3"
}
The SVN one was just an old beta, I sorta still use. But notice the paths etc
Last edited by fug4life on Thu Feb 19, 2009 6:23 pm, edited 1 time in total.
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.

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Post by Blues »

better replace your steam user name there, fug...
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Post by shiftey »

I'm going to take a guess here and say that your name is Andy and you were born on the 13th of July.
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Post by fug4life »

Nope my name is not Andy and the 13 well its not mine.
Sorry Shiftey no cake 4 u.

But yeah, I should replace it.
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.

fug's Obsidian files
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Obsidian wiki
Obsidian Map Database
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Post by Svanrog »

Thanks for that, fug. I got SDK running, and it can compile a little test map I made at least. Problem is that I can not run another, older map that I did, even though it complies correctly... Well, I think it does. And I always get some file system error after hammer has compiled and I guess it is when it tries to lauch OC, guess that isn't too serious, just gotta remove -game parameter. But as for the map that won't run in OC (It starts to load, but then just goes back to the main menu at around 1/3 of the progress bar). Would be interesting to know what it could be, so tell me if you know what it might be, or if anyone is interested I can send the vmf to that person. :)
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Post by fug4life »

hmm, need to have a think, I actually have come across this many times in similar ways, though everytime I forget how/why and what to do. Need to have a bit of a think.

Ok, yes forget trying to launch oc from hammer.
And the closing of your map is most likely a mounting issue. Your more than welcome to send me the vmf though I cant look until I get my steam account back :(

(having said that perhaps my integrity is in question after getting hijacked j/k).
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.

fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
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Post by Shana »

Anything suspicious showing in console when it goes back to main menu??
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