OC Lounge

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Gary
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Re: OC Lounge

Post by Gary »

Was bored, gave combine soldiers animations from the AlienSwarm marine.

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Robin
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Re: OC Lounge

Post by Robin »

their knees shouldn't bend that way
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Re: OC Lounge

Post by Gary »

Yeah, I noticed two animations have at least one leg inverted.


You wouldn't notice in Alien Swarm as the camera is so far away from the player. Plus it's a little slower than the animation in game, so it's easier to notice errors.
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Re: OC Lounge

Post by Robin »

it reminds me of ostriches
MaestraFénix
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Re: OC Lounge

Post by MaestraFénix »

Is a shame that Alien Swarm was left to die. Is so cool that i wish play it again (happens like Portal 2 or L4D, you only can play it properly with friends).
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Re: OC Lounge

Post by destiny »

now im reminded of me and some others trying to get the speedrun achievement and we all chainsaw the doors cause its faster that way.
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Re: OC Lounge

Post by LivingWithGames »

Maestro Fénix wrote:Is a shame that Alien Swarm was left to die. Is so cool that i wish play it again (happens like Portal 2 or L4D, you only can play it properly with friends).
:medic: Alien Swarm is still on Steam, you can still play with friends.
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Re: OC Lounge

Post by Keychain »

It has about as much replayability as Portal does, though.

Okay, maybe not that bad, but it's entertainment is definitely limited.
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Re: OC Lounge

Post by MaestraFénix »

I´m thinking on reanimate the OC game meeting thread if someone apart of me wants play it again. The option of remplace the "stress" music with the yours was very cool.
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Gary
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Re: OC Lounge

Post by Gary »

I'll just put this here...
[BBvideo 425,350][/BBvideo]
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Re: OC Lounge

Post by LivingWithGames »

Oh nice.

Could also be a good idea in OC for next version too.Not only for npcs but for players(able to fire certain guns).

Just saying, not that it must be in it.Could be good idea.
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Re: OC Lounge

Post by Gary »

BiElGaMe wrote:Oh nice.

Could also be a good idea in OC for next version too.Not only for npcs but for players(able to fire certain guns).

Just saying, not that it must be in it.Could be good idea.

There was already talk of player seats( both the Devs and in form of requests ). Last I heard, seats are going to be a standalone entity, that mappers can parent to things(vehicles, or even brush contraptions). I did think this ability for NPCs would be awesome in OC as well(had it in mind when working on it), where mappers could send NPCs an input like "GetInSeat vehi_seat_04".
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Re: OC Lounge

Post by Gary »

I unintentionally gave them the ability to kick ass:
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Re: OC Lounge

Post by RocketRunner »

Speaking of firing your gun while in a vehicle seat, it'd be cool if Valve put that in the next Half-Life game. Let's say that there's a sequence or two where you can either drive or let the friendly NPC drive and firepower wouldn't be compromised.

Or, hell, something like in Just Cause 2 where friendly rebels following you would hop into the turrets of vehicles that required a gunner.
I usually run from rockets.
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Re: OC Lounge

Post by MaestraFénix »

Making the rebels attack with melee is without any doubt a good enhancement, since they always dies when a enemy attacks them from near.


About the player seats, i´ll continue using the rough method of prisoner pods until it got released.
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