Return To Xen Re-Released

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Gurluas
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Return To Xen Re-Released

Post by Gurluas »

a new release, version 0.7.2, after all it only needs mapping work and sounds before the mod is finished...

http://mods.moddb.com/6635/half-life-2-return-to-xen/

enjoy... includes mostly new hi-res models,a scientist character used later in the story, and a new egon model...plus smaller fiddles

coding has some issues preventing some character from beign used properly, they will be cutscene enemies, mainly the hydra,garg(solidation problems..but maybe you can fight it in an open area),ministrider, morter synth(asked skidz for code long ago before he lost rtx code source but to no avail) and last crabsynth

unfortunally unless i get a coder willingly to redo any of the npc except garg and tent, im afraid the mod will stay like this...codewise..skidz lost the source for the code(yes he coded rtx when he was working for MI...it all started when i asked for a gargantua and tentacle code but then it evolved into alot more...thanks again skidz)


Im looking for a mapper, a short time skinner to skin the egon and a soundactor to be dr.cohrt
skidz
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Post by skidz »

I dont remember including the egon code with this mod. Maybe I did.
Gurluas
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Post by Gurluas »

Egon ´was one of the first thing you coded for RTX
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Lark
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Post by Lark »

its corrupt dude
[JSC]Steve
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Post by [JSC]Steve »

Mods that actually get finished ftw.
Hell-met
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Post by Hell-met »

[JSC]Steve wrote:Mods that actually get finished ftw.
This would better be sarcasm.
Gurluas
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Post by Gurluas »

I did set it to reupload...shud be done sometime

on another note i got an issue...on dx9 cards its all shiny and waters gone etc. why?
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