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Return To Xen Re-Released

Posted: Thu Oct 12, 2006 9:33 am
by Gurluas
a new release, version 0.7.2, after all it only needs mapping work and sounds before the mod is finished...

http://mods.moddb.com/6635/half-life-2-return-to-xen/

enjoy... includes mostly new hi-res models,a scientist character used later in the story, and a new egon model...plus smaller fiddles

coding has some issues preventing some character from beign used properly, they will be cutscene enemies, mainly the hydra,garg(solidation problems..but maybe you can fight it in an open area),ministrider, morter synth(asked skidz for code long ago before he lost rtx code source but to no avail) and last crabsynth

unfortunally unless i get a coder willingly to redo any of the npc except garg and tent, im afraid the mod will stay like this...codewise..skidz lost the source for the code(yes he coded rtx when he was working for MI...it all started when i asked for a gargantua and tentacle code but then it evolved into alot more...thanks again skidz)


Im looking for a mapper, a short time skinner to skin the egon and a soundactor to be dr.cohrt

Posted: Thu Oct 12, 2006 4:38 pm
by skidz
I dont remember including the egon code with this mod. Maybe I did.

Posted: Fri Oct 13, 2006 9:40 am
by Gurluas
Egon ´was one of the first thing you coded for RTX

Posted: Fri Oct 13, 2006 7:41 pm
by Lark
its corrupt dude

Posted: Fri Oct 13, 2006 9:56 pm
by [JSC]Steve
Mods that actually get finished ftw.

Posted: Fri Oct 13, 2006 11:14 pm
by Hell-met
[JSC]Steve wrote:Mods that actually get finished ftw.
This would better be sarcasm.

Posted: Sat Oct 14, 2006 6:27 pm
by Gurluas
I did set it to reupload...shud be done sometime

on another note i got an issue...on dx9 cards its all shiny and waters gone etc. why?