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Posted: Wed Aug 25, 2010 9:43 pm
by Vasili
I'm not playing Touhou.

Posted: Wed Aug 25, 2010 11:01 pm
by Supahchikin
Vasili wrote:I'm not playing Touhou.
Neither am i, i play Tyrian instead.

Posted: Thu Aug 26, 2010 2:15 pm
by JerC
BiElGaMe wrote: maybe Touhou just ****ing dominated the entire world?
I tought GLA dominated the world..
with all their suicids and anthraxs missiles..

Posted: Thu Aug 26, 2010 8:18 pm
by LivingWithGames
Supahchikin wrote:
Vasili wrote:I'm not playing Touhou.
Neither am i, i play Tyrian instead.
Heavy quotes:IZ GOOD

Maybe I'll try out Raptor:Call of the Shadows

Another great SHMUP for teh good ol' PC :)

Posted: Fri Aug 27, 2010 12:26 am
by Supahchikin
BiElGaMe wrote:
Supahchikin wrote:
Vasili wrote:I'm not playing Touhou.
Neither am i, i play Tyrian instead.
Heavy quotes:IZ GOOD

Maybe I'll try out Raptor:Call of the Shadows

Another great SHMUP for teh good ol' PC :)
I also recommend:

Radix:Beyond the Void (A fun shooter made by epic games)
Rise of the Triad (A pretty nice shooter that was overshadowed by Doom)

Posted: Tue Aug 31, 2010 1:04 am
by Gary
From my env_projectedtexture thread at Interlopers.
Gary wrote: Here are some pictures of one of the HL2 levels I recompiled for fun, it has a tons graphical glitches mainly the "clipping" at certain angles, but the last few lights look quite awesome. There is about 6 or 7 in the level. Far more optimization needs to be done.
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Posted: Wed Sep 01, 2010 8:25 am
by Angry Penguin
Some fun inspired by "Triple Baka" on APB.

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Posted: Wed Sep 01, 2010 12:42 pm
by Gary
More env_projectedtexture fun. Quoted from the topic about it at Interlopers.
Gary wrote:An update to the one map from the first part of the first level of HL2. Credit to Valve for the brushwork.

Sadly, the train car doesn't cast shadows... it's a func_tracktrain.
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Sadly, this has major optimization problems...
First of all, all 10 or so projectedtextures are running constantly... I tried level-based optimization by disabling the lights as the player leaves the area, but for some reason, the game crashes trying to turn projectedtextures back on.

I can't use the code-based optimization fix from the VDC, cause that causes other visibility bugs when you look away from the light. So you better have a good computer when running this level.

Download will be up soon, as you can't do shadows justice in still images.

Posted: Wed Sep 01, 2010 12:51 pm
by Shana
The train doesn't cast shadows because the windows are translucent.
Any model or entity that has a translucent texture won't cast dynamic shadows, you'd have to use "$alphatest" 1 instead, which does not allow half-transparency though so it will look really ugly.

Posted: Wed Sep 01, 2010 1:01 pm
by Gary
Thanks fox, I knew that about models, but I didn't know it affected entities.

Oh, if you guys want any of the code for the shadows for OC, it's completely open, posted at the topic at Interlopers. It's pretty simple stuff, only like one line of code to fix the jittering/grain and the rest are console commands.

I'll look into fixing the train problem.

Posted: Wed Sep 01, 2010 1:23 pm
by Gary
I ended up putting the windows of the train into it's entity and parenting it to the train. Fixed the problem very well.

Posted: Wed Sep 01, 2010 2:52 pm
by Ranka
Angry Penguin wrote:Some fun inspired by "Triple Baka" on APB.
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Lol Bill

Nice Miku/Teto/Neru ones :3c

Posted: Wed Sep 01, 2010 7:18 pm
by LivingWithGames
MIKU!!!!!I WAS GOING TO QUOTE THAT IMAGE TO TALK ABOUT BILL YOU COPYCAT!

Argh...sorry about CAPS LOCK but in my opinion,that was necessary for me ''-_-

Posted: Wed Sep 01, 2010 10:28 pm
by Keychain
I want APB..

Posted: Wed Sep 01, 2010 10:41 pm
by Wootman
APB fried my old PC.