Posted: Wed Aug 25, 2010 9:43 pm
I'm not playing Touhou.
Have you seen my coffee cup?
https://forums.obsidianconflict.net/
https://forums.obsidianconflict.net/viewtopic.php?f=16&t=3030
Neither am i, i play Tyrian instead.Vasili wrote:I'm not playing Touhou.
I tought GLA dominated the world..BiElGaMe wrote: maybe Touhou just ****ing dominated the entire world?
Heavy quotes:IZ GOODSupahchikin wrote:Neither am i, i play Tyrian instead.Vasili wrote:I'm not playing Touhou.
I also recommend:BiElGaMe wrote:Heavy quotes:IZ GOODSupahchikin wrote:Neither am i, i play Tyrian instead.Vasili wrote:I'm not playing Touhou.
Maybe I'll try out Raptor:Call of the Shadows
Another great SHMUP for teh good ol' PC
Gary wrote: Here are some pictures of one of the HL2 levels I recompiled for fun, it has a tons graphical glitches mainly the "clipping" at certain angles, but the last few lights look quite awesome. There is about 6 or 7 in the level. Far more optimization needs to be done.
Gary wrote:An update to the one map from the first part of the first level of HL2. Credit to Valve for the brushwork.
Sadly, the train car doesn't cast shadows... it's a func_tracktrain.
Sadly, this has major optimization problems...
First of all, all 10 or so projectedtextures are running constantly... I tried level-based optimization by disabling the lights as the player leaves the area, but for some reason, the game crashes trying to turn projectedtextures back on.
I can't use the code-based optimization fix from the VDC, cause that causes other visibility bugs when you look away from the light. So you better have a good computer when running this level.
Download will be up soon, as you can't do shadows justice in still images.