lol, you're in already! Well, you can still request a change in where your name should appear if the garg doesn't please you, master.
Btw, both striders are taken by me (they're called "Strider Oni" and "Strider Yuri"), but a helicopter will be available to apply your name on instead in b3.
Hey, people! I need complains about tantrum to know what I should improve for the next version. Mainly I want to know: what's too easy, what's too hard, what doesn't fit, what looks bad and which areas lag is common in. No issue is too smal to complain about!
I don't wanna sound mean, but but I don't want you to go as easy on my map as you've been doing 'til now!
you can look into the void here:
The beginning is too hard, snipers, soldiers, turrets and mines at the same time are too much, and its a bit too dark, maybe put some lights on the apc.
W0rf0x wrote:you can look into the void here: http://img251.imageshack.us/img251/893/ ... 1031su.jpg
The beginning is too hard, snipers, soldiers, turrets and mines at the same time are too much, and its a bit too dark, maybe put some lights on the apc.
Lights to apc, easier beginning and I'lll have to take a look at that chasm, but why is the ground you're standing on purple? That's not the way that room should look like...
Anyway, thank you for your opinions!
destu wrote:the beginning of the map is fine now, don't make it any easier
Well, I'll rather adjust it than making it easier. One thing that'll be adjusted is the combines rushing right to your spawn point with shotguns, murdering you as soon as you spawn. The problem is getting it hard enough with many players, but still possible to compete without dying a hundred times if you are alone on the server.
Mustang wrote:That's not possible.
Just remember this is a CO-OP mod, not a singleplayer mod.
I know, and remember that you can only get the good ending if you are more than one player. Still I need to free some entdata. I'll make sure to compensate a little for what I remove.
Btw, the reason that you can look into the void in that plasma chasm like worfox mentioned: the floor has a nodraw texture! I guess it had some kind of dev texture before and when I now replaced all of those with nodraw it became nodraw as well. Anyway it wasn't anything advanced for me to fix.