Do it!W0rf0x wrote:I have some remakes from the original hl fire door textures, use one of them for the doors:The fox wrote: *Fire doors like in the original HL that can be closed and opened
- They will all start closed so youll have to re-open them to advance.
I have much more hl1 remakes, tell me and i upload them all
WGH Updates
Some more updates. The whole battle above ground has been completely redone including most of the gunships and the helicopter. They are now alot smarter and wont get stuck in eachother. I believe im getting real close to finishing it up now just need to change a few more things then itll be ready for the public. Only two screenshots for now one displaying the mounted machinegun on the tank and one on a sniper tower.
- The machinegun sometimes wont display the muzzle flash and the bullet sprites if theres too many combines at once. Same with the sounds but it will still hurt the enemys if you shoot at them.
-Sniper tower can be used either to take out the spawning enemys or used as a RPG tower to take out the helicopters and gunships. It has some metal plates which can break quite easily but gives good cover.
- The machinegun sometimes wont display the muzzle flash and the bullet sprites if theres too many combines at once. Same with the sounds but it will still hurt the enemys if you shoot at them.
-Sniper tower can be used either to take out the spawning enemys or used as a RPG tower to take out the helicopters and gunships. It has some metal plates which can break quite easily but gives good cover.
Just played and this is what I can suggest:
-I obviously told you about what hyper recently added for spawning so of coarse use that on your xen stuff when 1.3 beta starts.
-There's a conveyor belt texture you can use for func conveyor, look at oc_STFU's secret city part to see what I mean.
-Get w0rf0x's blast door textures and such
-Ease up on the ammount of combine spawned at once near the end. You can keep the number of them, just try to manage it better.
-Place some rockets around the final battlefield, rather than just inside the warehouse.
-Some visable no draw's around here, one at the bottom of the stairs near that bunker like entrance near the end.
And I'll try to think of some more later.
-I obviously told you about what hyper recently added for spawning so of coarse use that on your xen stuff when 1.3 beta starts.
-There's a conveyor belt texture you can use for func conveyor, look at oc_STFU's secret city part to see what I mean.
-Get w0rf0x's blast door textures and such
-Ease up on the ammount of combine spawned at once near the end. You can keep the number of them, just try to manage it better.
-Place some rockets around the final battlefield, rather than just inside the warehouse.
-Some visable no draw's around here, one at the bottom of the stairs near that bunker like entrance near the end.
And I'll try to think of some more later.
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