broken escape part 2
No, Rikku2000 made it.fug4life wrote:Any chance you could let me get my hands on the katana model, is it yellowlak's?
http://rikku2000.ri.funpic.de/database/ ... /file8.rar
Cheers!
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.
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'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
So im finally able to use ep2 content, i replaced the cliff textures and the skybox, all of the custom models arent showing up, thats why the bus is missing on these screens.
(^Dont worry, thats just a placeholder for the real portal^)
(^Dont worry, thats just a placeholder for the real portal^)
Last edited by Shana on Mon Feb 23, 2009 7:31 am, edited 1 time in total.
Look of the last pic has really changed and that section really looks like it's coming together nicely.
Also the hill remind me of my trip to Iceland.
Also the hill remind me of my trip to Iceland.
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
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'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
- nanashi Rei
- Vertex
- Posts: 12
- Joined: Mon Oct 29, 2007 11:29 pm
I worked a lot on the map the last weeks and made lot of progress, the topside part is completely playable and the underground part is like 60% done and 40% layout stage (blocky dev textured rooms), i maybe have to split the map into 2, because im getting very close to 3 limits:
w/e, here are some screenshots:
Progress on that map is getting fast now, but i dont know if its fast enough to make it into 1.3
Code: Select all
brushes 6202/8192 74424/98304 (75.7%)
brushsides 52215/65536 417720/524288 (79.7%)
entdata [variable] 482327/393216 (122.7%) VERY FULL!
Progress on that map is getting fast now, but i dont know if its fast enough to make it into 1.3
Last edited by Shana on Tue Feb 19, 2008 1:45 am, edited 1 time in total.
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- npc_combinegunship
- Posts: 782
- Joined: Tue Nov 07, 2006 12:03 am
- Location: Parent's Basement
- Contact:
Woah, awesome map! Love the exploded citadel in the distance!
Current projects: Return to City 17 and Rising Dead
Also, check out my Blag: http://daman-amappersworld.blogspot.com/
Also, check out my Blag: http://daman-amappersworld.blogspot.com/
Yes, i really got to make them less smooth, im not so good with displacements yet, but i try my bestTysn wrote:Looking good. Might wanna play around with the cliff displacements though, they're a bit too smooth and even.
And dont worry about the performance, it will be optimized as much as possible, even with vis on fast and only 20% optimizing i have done yet its still at playable fps, so it should run very good once i optimized it full and with full vis.
- ViralHatred
- npc_metropolice
- Posts: 219
- Joined: Wed Apr 04, 2007 6:52 pm
- Location: Milton Keynes, United Kingdom
- Contact:
Finally wip thread for broken 2 getting some love.
Pics look great! What took you so long, just kidding...
Pics look great! What took you so long, just kidding...
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database