this is a remake of philthy boyee's map. i just remade. its all his idea except a few things. anyway. i used to play this map and i loved it so much. it was fun with a lot of ppl. its not really a coop map buts its fun.
(note: you can't pick ur difficultly)
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THE POINT OF THE MAP
- red team must make it to the end of the level with is full of traps ( falling floors, ect.)
- blue team are going to be in the control room. they will control the traps by buttons. they will try to prevent red team from making it to the end
THINGS GOING TO CHANGE
- more detail
- not mat_fullbright 1
- the textures
- water
FEATURES
- a music button to turn on music.
- a button to spawn fast zombies in the control room (to attack the blue team)
- a button to start an earthquake and black flashes ( to confuse the red team)
Here is boyee's map for tfc
http://img511.imageshack.us/my.php?imag ... 000xy3.png
http://img118.imageshack.us/my.php?imag ... 004np6.png
http://img77.imageshack.us/my.php?image ... 006en7.png
Here is my remake.
Mod Edit: Fixed image links and cleaned up.
oc_heavymachinery
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oc_heavymachinery
Last edited by LazyBuhdaBelly on Wed Jul 25, 2007 5:02 am, edited 1 time in total.
Pwn me once, shame on — shame on you. Pwn me — you can't get Pwned again.
HBK wrote:Molten shit.
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i know. well i just did the basics. im going to add detail. i just dont know how becuase the it was made for team fortress classic. i dont know hwat to put to make it more detail, besides mat_fullbright. thats why its a WIP.
oh yeah i dont know why the piece of floor is sticking out.
oh yeah i dont know why the piece of floor is sticking out.
Pwn me once, shame on — shame on you. Pwn me — you can't get Pwned again.
HBK wrote:Molten shit.
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- npc_combinegunship
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I like the idea, could be interesting... perhaps even make the whole maze/challenge thing able to be warped around. Something like oc_trackmaker by Gandorques Hikla would be awesome!
However, as Fire_kewb mentioned, I don't recommend releasing your first map. Take some time to learn hammers' intricies, make some good maps, etc. It takes a lot of practice to get good with hammer, so stick with it!
It looks like you have a great map idea here, good luck!
However, as Fire_kewb mentioned, I don't recommend releasing your first map. Take some time to learn hammers' intricies, make some good maps, etc. It takes a lot of practice to get good with hammer, so stick with it!
It looks like you have a great map idea here, good luck!
Current projects: Return to City 17 and Rising Dead
Also, check out my Blag: http://daman-amappersworld.blogspot.com/
Also, check out my Blag: http://daman-amappersworld.blogspot.com/
Like the idea, keep working away! It's good to map!
Also Fire_cube & DaMaN are right! but I'd like to say I released, I suppose my second map attempt, and it didn't turn out too bad. Also I know how much of a good feeling it is to see others running about in your levels, so it dosen't hurt to release for beta testing when the times right.
The best feedback you'll get is after people have actaully been in the map.
G'luck you have a bumpy road ahead, don't loose sight of your destination.
Also Fire_cube & DaMaN are right! but I'd like to say I released, I suppose my second map attempt, and it didn't turn out too bad. Also I know how much of a good feeling it is to see others running about in your levels, so it dosen't hurt to release for beta testing when the times right.
The best feedback you'll get is after people have actaully been in the map.
G'luck you have a bumpy road ahead, don't loose sight of your destination.
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
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i have known hammer for about 1 year. and my weakest point is brush work. i have looked so many tuts for everything, even if i wont need it in the future. the problem i have here though is that its a remake from the hl1 engine, and i dont know what to add to make it hl2 material. i know the I/O system pretty well.
i agree with you all.
thx
i agree with you all.
thx
Pwn me once, shame on — shame on you. Pwn me — you can't get Pwned again.
HBK wrote:Molten shit.
sounds awesome .please let us build ourself and to make it even better can u make it so that u need to select for exempel: 10 npcs and select where they should be replaced? like floor turrets ,ceiling turrets ,ground turrets? or combine from roof jumping from rope down? or just some custom trap collections D:
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wow its been awhile, well i changing my map to tf2 instead, since thats where it originated. i need to play oc again, seems like fun. anyway, yeah so i might make a oc version because it has npcs. so anyway yeah you problay dont care anyway.
Pwn me once, shame on — shame on you. Pwn me — you can't get Pwned again.
HBK wrote:Molten shit.