

So I introduce to you: oc_undersiege
Description: You're a soldier in a complex rebel base hidden underground just outside of City 17. While going about you're daily routine of waking from bed, using the toilet, or eating some chow, you feel a tremor and then your company leader commands you to battle over the intercom. You must regroup with the others and solve puzzles and fight combines on your way to the surface to fend off the attack. But be swift because you only have a set time to get to the surface. If you don't make the timer, it's not the end of the world.....yet.
The map will feature a branching storyline in which if you miss the countdown timer you must deviate to another path in the story. It shouldn't be too hard however, because you will be assisted and guided by two of your comrades throughout the storyline. There are MANY surprises and great cinematic scenes in store. CSS weapons will be present so you must have it mounted to play this map. You will also need to mount EP2. As of yet I'm not 100% certain whether EP1 or Lost Coast will need to be mounted.
Note: The map doesn't start until their are two players on the server. It's a co-op mod that you can't beat without cooperating.
PROGRESS:
1 - 0%
2a - 90%
2b - 0%
3a - 0%
3b - 0%
UPDATE ( 10/22/08 ):
- I decided I might make a prelude map to this in addition to the branching storyline afterward. The prelude will be a story about how you got to the facility in the first place. The bad news is making a 4th map will delay the release substantially. But it'll be worth it, I promise.
UPDATE ( 10/27/08 ):
- I'm now roughly 60% done with map 2/4 which is the underground base map. I still haven't started maps 1,3 or 4 but I have a blueprint of what I want to accomplish with them. I posted some more screenshots below. Expect for map 2 to see lots of combat mixed with countless puzzles (one of which involves starting up a nuclear power reactor). I'm very proud of what I've accomplished with this map so far. The first, third, and fourth maps I aim to be even more ambitious so expect a truly badass co-op map series.
UPDATE ( 11/29/08 ) :
- Well its been a month and I haven't really got as far as I had hoped. I was busy making that Obsidian SDK Setup Tool and struggling with college physics work. I did decide to split my second map in two because it will allow me to put much more detail into it. It took me about 20 minutes to make a run through of 2a so it should hold its own. Considering I made the map I would say it would take a new player maybe 30-45 minutes.
For the most part, 2a is done. I still have a few bugs and choreographed scenes to fix, soundscripts to add, and the npc guide to make. To clear things up, 2a and 2b take place in the base, underground. 2a and 2b, however, are different areas of the base completely.
I'm also contemplating making the first map about escaping Ravenholm when it was attacked, then finding this underground base. It was my original idea for the first map but I changed my mind a few times.
Screenshots:
I'm going to be very modest with the screenshots. I don't want to give away the whole map. So enjoy what you get and please don't ask for more.
http://ronjonproductions.com/images/oc_ ... ge0001.jpg
http://ronjonproductions.com/images/oc_ ... ge0000.jpg
http://ronjonproductions.com/images/oc_ ... ge0002.jpg
UPDATE ( 10/27/08 ):
http://ronjonproductions.com/images/oc_ ... ge0007.jpg
http://ronjonproductions.com/images/oc_ ... ge0008.jpg
http://ronjonproductions.com/images/oc_ ... vl0011.jpg
http://ronjonproductions.com/images/oc_ ... ge0004.jpg
http://ronjonproductions.com/images/oc_ ... ge0010.jpg
http://ronjonproductions.com/images/oc_ ... ge0009.jpg
http://ronjonproductions.com/images/oc_ ... ge0005.jpg
http://ronjonproductions.com/images/oc_ ... ge0006.jpg
http://ronjonproductions.com/images/oc_ ... e00011.jpg
UPDATE ( 11/29/08 ):










