You should had worked on the F50 cars and their control instead of add another zone (unless you found something that makes you unable to fix it).
You didnt added signals to avoid get lost in the map, right?
oc_burnout
-
- Team Member
- Posts: 2470
- Joined: Mon May 10, 2010 11:50 am
- Location: Spain
- Contact:
Re: oc_burnout
I understand the point that you pointed out.Maestro Fénix wrote:You should had worked on the F50 cars and their control instead of add another zone (unless you found something that makes you unable to fix it).
You didnt added signals to avoid get lost in the map, right?
There was correction in the script of Viecle many times.
However, the manoeuverability of the car has not been so improved in the script correction.
Because the engine of this game is not an engine for the drive game, the reproduction of manoeuverability like other drive games is very difficult.
I'm sorry. I do not think that the manoeuverability of the car improves any further.
and, The signal is set up as a sign at the center of the map.
Re: oc_burnout
I think the sliding is due to a missing surface property, i remember the same problem in gmod with the GMOW cars, I'll see what i can find out.
Re: oc_burnout
Yes its related to the surfaceproperties, here's a fix, needs to be done only on the server:
open obsidian\scripts\surfaceproperties_manifest.txt, add
below "file" "scripts/surfaceproperties_ep2.txt", so it looks like this:
Download this and extract the files into the server's obsidian\scripts folder.
This makes the enzo and jeep act less like its on ice, though i think you need to revert the enzo script back to its original state because its acts a bit weird now.
The Jeep still slides but in a more controllable way, i think its meant to be like that.
open obsidian\scripts\surfaceproperties_manifest.txt, add
Code: Select all
"file" "scripts/surfaceproperties_gmow.txt"
"file" "scripts/surfaceproperties_vmod.txt"
Code: Select all
// Override this file in your mod directory so you can load the base HL2 file as well
// as new properties.
// NOTE: Listing a property twice (e.g. in separate files) means that
// the values in the second definition will override the first definition
// NOTE: Each file must have a unique name. The physics system does not understand mods and will not
// parse the same file (compared by name) twice.
surfaceproperties_manifest
{
"file" "scripts/surfaceproperties.txt"
// List additional surface property files here:
"file" "scripts/surfaceproperties_hl2.txt"
"file" "scripts/surfaceproperties_ep2.txt"
"file" "scripts/surfaceproperties_gmow.txt"
"file" "scripts/surfaceproperties_vmod.txt"
}
This makes the enzo and jeep act less like its on ice, though i think you need to revert the enzo script back to its original state because its acts a bit weird now.
The Jeep still slides but in a more controllable way, i think its meant to be like that.