General WIP thread
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Re: General WIP thread
Oh, it doesn't look bad for the moment.
In case you need any help or have a question, call us.
In case you need any help or have a question, call us.
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Re: General WIP thread
Remove the s in the http.
Pretty cool.
Pretty cool.
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Re: General WIP thread
Just a shoddy work around for a moving sniper. I tried to set it so the laser is exactly at the muzzle but the Hidden flag for the npc_sniper causes it to not function at all (no beam or shooting; something with using the model to allow it to shoot. It was never meant to move around in the first place). So I just set the rendermode to Don't Render and got this as a result.
Last edited by Axel_m3sh on Thu Jan 16, 2014 4:50 pm, edited 2 times in total.
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Re: General WIP thread
"(...)and set the npc_sniper's parent to the npc_combine_weapon (the actual weapon it spawns with)(...)"
Wait, npc_sniper is actually using a weapon?
Interesting. My idea was giving a custom weapon to a npc and making the laser sight with Hammer entities, or just a laser at the worldmodel.
I also believe that the alpha npc_sniper (at the leak it would move and have a camoflage suit which it nearly turns him invisible) code has been used/inspirated on the npc Robot Sniper of TF2 (if only their code were also open...).
Wait, npc_sniper is actually using a weapon?
Interesting. My idea was giving a custom weapon to a npc and making the laser sight with Hammer entities, or just a laser at the worldmodel.
I also believe that the alpha npc_sniper (at the leak it would move and have a camoflage suit which it nearly turns him invisible) code has been used/inspirated on the npc Robot Sniper of TF2 (if only their code were also open...).
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Re: General WIP thread
If you played with ent_fire on a named npc entity, you'll find out that you can also access its weapon that it spawns with. in this case a custom weapon under the name of custom_dummy_sniper. The npc_combine won't be able to fire it since they can't wield the sniper rifle used by players in the first place so it just looks at targets.
I should have explained more precisely but here's an image instead:

I should have explained more precisely but here's an image instead:

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Re: General WIP thread
1024x1024 textures "nearly" looks like the 2048 ones, but at half size.
But yea, animated big textures takes that size.
But yea, animated big textures takes that size.
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Re: General WIP thread
I saw negligible file size difference even when doing something like 1024x256 (thinking it would shrink the file)
Guess that's not the case as whatever the largest power of 2 seems to dictate the final file size, oh well...
Guess that's not the case as whatever the largest power of 2 seems to dictate the final file size, oh well...
Re: General WIP thread
Just had a little spare time..

This all-brown and wasted theme from half-life 2 pissed me off a little so I just changed those detail sprites making them green and then I made some little seaweed.. changed the texture of that "temple" thing and added a little detail.. gotta make some better-looking trees with green leaves 'n stuff (or at least make an additional skin for the existing trees).. still no idea for the story and the rest of the setting but in that big round displacement area there will most likely be another house or something..
EDIT: Why exactly do the forums scale the images up when using the "img" tag? I made them 1920x1080 and they're covering more than my entire screen (3840x2160)..




This all-brown and wasted theme from half-life 2 pissed me off a little so I just changed those detail sprites making them green and then I made some little seaweed.. changed the texture of that "temple" thing and added a little detail.. gotta make some better-looking trees with green leaves 'n stuff (or at least make an additional skin for the existing trees).. still no idea for the story and the rest of the setting but in that big round displacement area there will most likely be another house or something..
EDIT: Why exactly do the forums scale the images up when using the "img" tag? I made them 1920x1080 and they're covering more than my entire screen (3840x2160)..