[JSC]_PREDATOR wrote:Looks good but what happens if the player who takes the job disconnects?
Answer: Jobs are universal, so when you pick one, the entire team picks one. Also the message in the upper left corner will be displayed to every team mate.
destu wrote:ks?
Answer: Fictional Universe I created for writing a story. It stands for Kendren Saga. Why I did ks_universe insted of oc_universe or oc_ks_universe, is because it differs from the standard gameplay of the other maps, although I may end up changing it to oc_ks_universe later on if for some strange reason it raises problems or something. There are some things (faction names, races, etc) which are drawn directly from the writing, the Sahren for example, although there are obvious changes, writen Sahren do not control electricity, while in game they're the Vorts, and do so.
Tofu wrote:Sounds interesting. So will the map have an ending or will it be an uzimuri/stfu type map?
Answer: Actually I've been thinking of allowing the players to deside if they want it open ended (endless), limit (do enough of something), or story (complete the story). That way if people want the map to end when the story ends they pick story, if they want to continue flying around after the story and do missions they can pick open ended, or it they simply want to say, reach 1,000,000 credits (points) they can have it end then.
gtaiiilc wrote:and plase use better mats for the walls there to plan now.
The walls will be changed as each room gains it's personality.
Left: Bridge. Top left: Crew. Top Middle: Armory. Top Right: Maintenance. Middle left: Brig? Middle Right: Airlock and Cargobay. Bottom Left: Escape pods? Bottom Middle: Medical. Bottom Right: Lounge.
Thank you for your votes, questions, and comments thus far. I look forward to seeing more, and showing you more.
Update Notice:
Factions: Missions you take can pose you against a faction, you start out ok with nearly every faction, this relationship changes as you kill them or help them, some relationships are harder to build than others. Being an ally with a faction allows you to take their mission which normally pay more than normal missions, and may (eventually) bring you into a side story. Being their enemies simply makes them hate you, and the middle ground no missions no gunfire, keep it simple.
Map Release Info: If the map is released before the npc_merchant is released, I'm sorry to say that credits will probably be useless (as there is no way I know how to check if the players have enough cash). However, I plan to update this map as I get feedback about it, example people dislike ship controls, I'll spend more time making them fluid (insted of the drifting seen now). Also I hope to add more content per update, more planets, missions, maybe even factions, and changes to damages, ammo capacity, and health of weapons and creatures. And obviously fix errors.
Again thanks a lot for the feedback guys.