General WIP thread

Show off work in progress maps.
Blues
npc_combinegunship
npc_combinegunship
Posts: 740
Joined: Wed Feb 13, 2008 8:47 pm

Post by Blues »

A dome like I want it is not very hard to make in XSI. You just make a half sphere and invert the polygons, then cut off the top to be able to add more brushwork/models there later in the map ;)
After that, the UV-map and texture which shouldn't be that much work...

I just added a water basin with a statue (still the HL²-horse, but I'm thinking of making another one one later or at least a stone or gold skin for the horse) to the room. Maybe I should make a fountain particle script, lol. Btw is there a way to create sprites with a refract shader? Didn't have the time to test it myself yet, so does anybody know?
Image Image Image

Excuse me for being rude. I'm usually drunk while posting.
General_Francisco_Franco
prop_static
prop_static
Posts: 65
Joined: Mon Mar 30, 2009 10:50 pm

Post by General_Francisco_Franco »

People, all your work is made of pure awesome!
Image
Prototstar
prop_physics
prop_physics
Posts: 128
Joined: Fri Jan 05, 2007 11:34 pm
Location: Bill Gate's bathroom
Contact:

Post by Prototstar »

Thanks for the feedbacks, guys. I was experimenting with the ambient lighting last weekend and all came out pretty bad I'll sort the blackness out next weekend once school is over. I got final tests coming next week. :3

@Blues - I doubt you'll be able to add in any fancy shader to sprite, since they're 2D image.


@Deathy - Yup, color correction is enabled in the map. Took a while for me to find suitable map. :)

@Fug4life - Yes, I got addicted to playing OC again thanks to my friend. Would be nice to see more players on though. I'll see about your advice. :P

Second part of the... chapter.

Image
Image
Image
Image
Image
Blues
npc_combinegunship
npc_combinegunship
Posts: 740
Joined: Wed Feb 13, 2008 8:47 pm

Post by Blues »

I guess you must be able to at least create a refract shader sprite, because otherwise those gas or heat wave things valve uses for env_steam wouldn't work. BUT - I don't know if you can connect that with translucency, because somehow I'd like to create realistic water drops/jets which will perhaps not work.

After all I just reinstalled my OS so I'll first have to install Photoshop and stuff again -.-

Edit: Unfortunately I currently don't really have any spare time, but see what I put together in another 5 or 6 minutes yesterday:

Image
Image Image Image

Excuse me for being rude. I'm usually drunk while posting.
General_Francisco_Franco
prop_static
prop_static
Posts: 65
Joined: Mon Mar 30, 2009 10:50 pm

Post by General_Francisco_Franco »

Image

It's very wip and needs texturing.
Image
User avatar
Shana
Lead Developer
Lead Developer
Posts: 2971
Joined: Tue Aug 29, 2006 8:12 pm
Location: Germany
Contact:

Post by Shana »

That looks pretty cool, kinda halo/scfi-ish, like something i would totally put in a map series im currently working on.
General_Francisco_Franco
prop_static
prop_static
Posts: 65
Joined: Mon Mar 30, 2009 10:50 pm

Post by General_Francisco_Franco »

W0rf0x wrote:That looks pretty cool, kinda halo/scfi-ish, like something i would totally put in a map series im currently working on.
You mean my wip pic :?:
Image
Blues
npc_combinegunship
npc_combinegunship
Posts: 740
Joined: Wed Feb 13, 2008 8:47 pm

Post by Blues »

I think so.
Image Image Image

Excuse me for being rude. I'm usually drunk while posting.
User avatar
Shana
Lead Developer
Lead Developer
Posts: 2971
Joined: Tue Aug 29, 2006 8:12 pm
Location: Germany
Contact:

Post by Shana »

yes
General_Francisco_Franco
prop_static
prop_static
Posts: 65
Joined: Mon Mar 30, 2009 10:50 pm

Post by General_Francisco_Franco »

W0rf0x wrote:yes
If you want we can make some business :roll:
Image
General_Francisco_Franco
prop_static
prop_static
Posts: 65
Joined: Mon Mar 30, 2009 10:50 pm

Post by General_Francisco_Franco »

Image

Image
Image
Blues
npc_combinegunship
npc_combinegunship
Posts: 740
Joined: Wed Feb 13, 2008 8:47 pm

Post by Blues »

I like it.
Image Image Image

Excuse me for being rude. I'm usually drunk while posting.
General_Francisco_Franco
prop_static
prop_static
Posts: 65
Joined: Mon Mar 30, 2009 10:50 pm

Post by General_Francisco_Franco »

Now i will add a fail "NO NO NO NO NO" Spam breen with retarded explosions and pointless lazors with some combine named SUPER GAPPOOIand will release the map.
Image
Blues
npc_combinegunship
npc_combinegunship
Posts: 740
Joined: Wed Feb 13, 2008 8:47 pm

Post by Blues »

Okay, do that :lmao:
Image Image Image

Excuse me for being rude. I'm usually drunk while posting.
fug4life
Beta Tester
Beta Tester
Posts: 4093
Joined: Mon Dec 11, 2006 10:35 am

Post by fug4life »

General_Francisco_Franco wrote:Now i will add a fail "NO NO NO NO NO" Spam breen with retarded explosions and pointless lazors with some combine named SUPER GAPPOOIand will release the map.
So far your screen shots are WIP perhaps you can make the above statement when you have some playable substance. :wink:
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.

fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
Post Reply