In case you not longer remember it, the final part is based on the hall seen on the movie The Matrix. The gameplay there is just kill every soldier that you can, and then suddenly, run to the train before the countdown reachs zero:


It´s unoriginal, and over all, boring (for do not talking about how buggy it´s the train). So, in order to give a better final to the map, I propose the following ending part:

An hangar, where the players, as well the friendly npcs that are able to reach the plane, could escape from Nerv.
Red block: Plane
Arrows: Path that the Nerv personnel would have to run in order to board the plane.
- Original corridor that it leads to the "hall" (The vent would be now solid and unbreakable).
- Elevator, which it would go up pretty fast, to simulate the players go to the surface.
- Defense positions (I guess a homemade barricade with tables, chairs and barrels).
- Zone where the Nerv personnel appears.
- Enemy soldiers spawn (the red crosses symbolize that those would rappel down from vents).
The players, when the elevator finish their ride, they would see the hangar with the plane, with two friendly npcs guarding the zone on the barricades. The players would have then to accomplish two objectives:
- Save all the Nerv personnel as possible (the more npcs reaches the plane, the more points you get).
- Protect the plane from the JSSDF soldiers (if the plane gets destroyed, you lose the game).
- Extend the use of the custom friendly npcs (we only see them briefly at the begining).
- Guarantee the co-op gameplay (the less players defend the plane and the npcs, the less points they will get, and even they can lose the game).
- A better way to win or lose the map (because the actual way sucks hard).
- Continue using the score system.
- Allows to modify the gameplay both for one player or for a team.
- More balanced under Hard mode.
Is true that no one is working at this moment on The Third Impact chapter, but, the sooner we start talking about the gameplay improvements, the better it will be the map.
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