Now the barricade system dont work. The zombies destroy it randomly (scripted_sequence, most of the time it comes in front on it and doesnt do the animation) and the other way (bullseye) doesnt work neither (the zombies "recognizes" it, and it move to it, but doesnt attack).
Is strange.
At least, i finished making the points system. Now, apart of fix the barricades, i have to copy-paste the mystery box system, and how i make that the players only have 2 weapons.
hum...i think the random weapon box havs bug.(for me)
i only can get rpg and other weapon.
Current Projects:
oc_Maestro Fénix_HeadCrabD_Nz(just for boring)
oc_der_riese(don't even think about it.)
oc_nacht_der_untoten (work again!)
(also,you can see some pics about this map on my moddb blog.) http://www.moddb.com/members/headcrabd
anyway .it's looks like you did a hard work for my map
thanks
Current Projects:
oc_Maestro Fénix_HeadCrabD_Nz(just for boring)
oc_der_riese(don't even think about it.)
oc_nacht_der_untoten (work again!)
(also,you can see some pics about this map on my moddb blog.) http://www.moddb.com/members/headcrabd
For the restricting weapons you could have a weapons take up the same bucket/slot list so another can't be picked up? or make them all use a different sort of ammo so when you run out of one you can't use it till you resupply. Not much there to do unless a hardcoded weapon limit is made i think
hum,i've done the wall textures(with bump and specular).i'll send you when you online
Current Projects:
oc_Maestro Fénix_HeadCrabD_Nz(just for boring)
oc_der_riese(don't even think about it.)
oc_nacht_der_untoten (work again!)
(also,you can see some pics about this map on my moddb blog.) http://www.moddb.com/members/headcrabd
Current Projects:
oc_Maestro Fénix_HeadCrabD_Nz(just for boring)
oc_der_riese(don't even think about it.)
oc_nacht_der_untoten (work again!)
(also,you can see some pics about this map on my moddb blog.) http://www.moddb.com/members/headcrabd
alright. i have many things to ask about modeling.
but i couldn't chatting with you on steam. because when i online,you're offline
Current Projects:
oc_Maestro Fénix_HeadCrabD_Nz(just for boring)
oc_der_riese(don't even think about it.)
oc_nacht_der_untoten (work again!)
(also,you can see some pics about this map on my moddb blog.) http://www.moddb.com/members/headcrabd
Plasma HeadCrabD wrote:alright. i have many things to ask about modeling.
but i couldn't chatting with you on steam. because when i online,you're offline
Maestro Fénix. download that texture at my moddb blog.
Current Projects:
oc_Maestro Fénix_HeadCrabD_Nz(just for boring)
oc_der_riese(don't even think about it.)
oc_nacht_der_untoten (work again!)
(also,you can see some pics about this map on my moddb blog.) http://www.moddb.com/members/headcrabd
I happy to announce that the barricade system, the weapon system, and the mystery box (every item is now random, but curiously, the doll have more tendency to appear) have been finally implemented in the map.
While i gonna carry some tests about the gameplay and continue working on the round system, i have to say that is probably that the actual nazi zombie model that we are using is (probably) a modified version (or a hacked version for the modelers) of the original COD:BO model. That´s mean that we have to remplace it, like the sounds (although now I go about it). So, if you see a nazi zombie model that isnt from a game we will be please to be grateful.
And well, i´m fixing the weapons (correcting the way the playermodel carry the weapons and trying to make work the muzzleflashes), although the 30cal. have a strange bug, doesnt display the reload animation in game (tested with some v_models, different scripts, but nothing).
EDIT: We found a decent model, the used one in the DOD:S mapadd. We´ll start modify it for our needs.
Ok, it was a thing that i forgot modify in the model. I had around 50 in the map, and my fps didnt lowered more of 50 (when using explosives). This map should resist 8 players without any problem. Now, is the time of the round system and the fixing of the weapons.