Zombie Survival (oc_survival)
I don't know I just sent it peek at the idea
Day;
turn on day light; which is a 1:0:0, pure constant light placed to match the angle of light envoriment, oriented by the maps origin.
turn off spot light; which is a default point_spot
disable night sky; which is a func_brush that doesn't receive or cast shadows, perhaps not solid too... wel it doesn't really matter.
Night;
opposite of everything above.
I might have changed my cordon texture to something else it is the tools/black by default and I used it on the func_brush. Or name of the sky check it. Or hammer just doesn't want to work It didn't crash on me.
Day;
turn on day light; which is a 1:0:0, pure constant light placed to match the angle of light envoriment, oriented by the maps origin.
turn off spot light; which is a default point_spot
disable night sky; which is a func_brush that doesn't receive or cast shadows, perhaps not solid too... wel it doesn't really matter.
Night;
opposite of everything above.
I might have changed my cordon texture to something else it is the tools/black by default and I used it on the func_brush. Or name of the sky check it. Or hammer just doesn't want to work It didn't crash on me.
Oh I forgot to mention for the trees also add prop fade distances, and for trees in the distance (un accessable areas) and sky box turn collisions to non solid. Its all helps...
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
Thanks for the help, would you also know why I can't spawn any O.C. NPCs? or why this map won't compile?
http://halo25.net78.net/oc_surv.vmf
Right click and save.
http://halo25.net78.net/oc_surv.vmf
Right click and save.
Fade To Pattern doesn't actually Fades the light you make custom pattern like abcdef....xyz whick starts from brightest and goes to darkest and switchs to that pattern by Fade To Pattern input.
On the map, removing displacements made it compilable but... why did you move the brush entities to world?
On the map, removing displacements made it compilable but... why did you move the brush entities to world?
Oh, that's how it works, thanks.KON_Air wrote:
Fade To Pattern doesn't actually Fades the light you make custom pattern like abcdef....xyz whick starts from brightest and goes to darkest and switchs to that pattern by Fade To Pattern input.
Oh, I made the displacement like a ramp, for the one house, because I was too lazy to move the house downKON_Air wrote: On the map, removing displacements made it compilable but... why did you move the brush entities to world?
But when I tried to use the one house, the one up off the ground on a wood structure, it doesn't work :/ or is it just displacements in the house, if so I didn't know there was any.