Show off work in progress maps.
Tono-Tako
npc_combinegunship
Posts: 785 Joined: Tue May 30, 2006 10:28 pm
Location: Half-LIfe series Fan
Post
by Tono-Tako » Fri Aug 11, 2006 11:20 am
when i hit some vortigaunt in the map crashes my game
i will use the npc_template_maker and a vort with the gig activaded
here are the minidump files if you are interested:
http://www.ihud.com/file.php?file=files ... rashes.rar
regards tono_tako
skidz
Obsidian Gold
Posts: 3228 Joined: Mon May 29, 2006 6:36 am
Location: Maple Ridge, BC
Contact:
Post
by skidz » Fri Aug 11, 2006 8:02 pm
Best thing to do would be to send me or hyper a map with just the vort and all of its settings from your map. Then we can figure out why its actually happening.
Tono-Tako
npc_combinegunship
Posts: 785 Joined: Tue May 30, 2006 10:28 pm
Location: Half-LIfe series Fan
Post
by Tono-Tako » Fri Aug 11, 2006 8:14 pm
tundra_cool
npc_citizen
Posts: 175 Joined: Fri Aug 04, 2006 10:08 pm
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by tundra_cool » Fri Aug 11, 2006 8:55 pm
Source is supposed to be a near next-generation engine. That doesn't look anything like it should.
skidz
Obsidian Gold
Posts: 3228 Joined: Mon May 29, 2006 6:36 am
Location: Maple Ridge, BC
Contact:
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by skidz » Fri Aug 11, 2006 9:12 pm
The combine are very square.
Tono-Tako
npc_combinegunship
Posts: 785 Joined: Tue May 30, 2006 10:28 pm
Location: Half-LIfe series Fan
Post
by Tono-Tako » Fri Aug 11, 2006 9:29 pm
tundra_cool wrote: Source is supposed to be a near next-generation engine. That doesn't look anything like it should.
sorry if thats looks crappy, its my first map...
Blackfinal
Polygon
Posts: 41 Joined: Wed Aug 09, 2006 1:02 pm
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by Blackfinal » Fri Aug 11, 2006 9:35 pm
might make model for the bed. Just look around on the Web
Let's say Your hour has come again...
Tono-Tako
npc_combinegunship
Posts: 785 Joined: Tue May 30, 2006 10:28 pm
Location: Half-LIfe series Fan
Post
by Tono-Tako » Fri Aug 11, 2006 10:47 pm
skidz wrote: The combine are very square.
its a human ship
the portal teleports you to the planet combine
skidz
Obsidian Gold
Posts: 3228 Joined: Mon May 29, 2006 6:36 am
Location: Maple Ridge, BC
Contact:
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by skidz » Sat Aug 12, 2006 3:49 am
Tono-Tako wrote: skidz wrote: The combine are very square.
its a human ship
the portal teleports you to the planet combine
Well to be more human you should add more curves then.
fstick
Vertex
Posts: 14 Joined: Sat Jan 26, 2008 10:32 pm
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by fstick » Sun Feb 10, 2008 3:00 am
I'd like to see this done.
I hope the creator hasn't given up on it.
fug4life
Beta Tester
Posts: 4093 Joined: Mon Dec 11, 2006 10:35 am
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by fug4life » Sun Feb 10, 2008 11:49 am
Creator I belive has lost the map files
Shana
Lead Developer
Posts: 2971 Joined: Tue Aug 29, 2006 8:12 pm
Location: Germany
Contact:
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by Shana » Sun Feb 10, 2008 12:26 pm
I have the vmf file of this map + a lot other unfinished/prototype maps skidz send me
fug4life
Beta Tester
Posts: 4093 Joined: Mon Dec 11, 2006 10:35 am
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by fug4life » Sun Feb 10, 2008 6:21 pm
Well tono said he had lost it, he was interested in mapping again, I'll let him know you have a copy, if he dosen't see this.
Tono-Tako
npc_combinegunship
Posts: 785 Joined: Tue May 30, 2006 10:28 pm
Location: Half-LIfe series Fan
Post
by Tono-Tako » Tue Feb 12, 2008 12:29 am
oh my old map, i lost the Vmf, but i want to re-made it, once i get my new pc, if everything goes well, next friday.
and the map changed a lot since that pics