【Released】Nacht Der Untoten

Show off work in progress maps.
MaestraFénix
Team Member
Team Member
Posts: 2470
Joined: Mon May 10, 2010 11:50 am
Location: Spain
Contact:

Re: zombie survival map(oc_nacht_der_untoten)

Post by MaestraFénix »

It doesnt work properly. Also, it would jump on you and immediately kill you. Delete those sandbags and put again the barricade system.
Click on my photo to add me into your friends in Steam
Image
Steam photos | Steam videos

Image
MaestraFénix
Team Member
Team Member
Posts: 2470
Joined: Mon May 10, 2010 11:50 am
Location: Spain
Contact:

Re: zombie survival map(oc_nacht_der_untoten)

Post by MaestraFénix »

New images done by Plasma. The FPS are pretty good (nearly the same that the proto version i did) and you see how it looks the art he is doing:

Image

Image

Image

Image

Note: The sandbags are there because we are arguing about what type of npc would give better results, if the fast zombie or the normal one.
Click on my photo to add me into your friends in Steam
Image
Steam photos | Steam videos

Image
Axel_m3sh
npc_combine_elite
npc_combine_elite
Posts: 469
Joined: Wed Nov 05, 2008 5:52 am
Location: lolwut L0C4tI0n?
Contact:

Re: zombie survival map(oc_nacht_der_untoten)

Post by Axel_m3sh »

what about the zombine lol
MaestraFénix
Team Member
Team Member
Posts: 2470
Joined: Mon May 10, 2010 11:50 am
Location: Spain
Contact:

Re: zombie survival map(oc_nacht_der_untoten)

Post by MaestraFénix »

Axel_m3sh wrote:what about the zombine lol
The grenade would be annoying, because a large number of them could kill all the players at once. The normal zombie can run if it has a running animation, thing that i did.
Click on my photo to add me into your friends in Steam
Image
Steam photos | Steam videos

Image
Axel_m3sh
npc_combine_elite
npc_combine_elite
Posts: 469
Joined: Wed Nov 05, 2008 5:52 am
Location: lolwut L0C4tI0n?
Contact:

Re: zombie survival map(oc_nacht_der_untoten)

Post by Axel_m3sh »

I'm not sure but wasn't there a flag that you can check to not make them do that?
MaestraFénix
Team Member
Team Member
Posts: 2470
Joined: Mon May 10, 2010 11:50 am
Location: Spain
Contact:

Re: zombie survival map(oc_nacht_der_untoten)

Post by MaestraFénix »

Axel_m3sh wrote:I'm not sure but wasn't there a flag that you can check to not make them do that?
I´m not sure, so i would have to check it.


New pictures (SERIOUSLY PLASMA, YOU CANT POST THEM HERE?!):

Image

Image

Image

Image
Click on my photo to add me into your friends in Steam
Image
Steam photos | Steam videos

Image
MaestraFénix
Team Member
Team Member
Posts: 2470
Joined: Mon May 10, 2010 11:50 am
Location: Spain
Contact:

Re: zombie survival map(oc_nacht_der_untoten)

Post by MaestraFénix »

More pics:

Image

Image

Image

Image

Image

The chalks now glows in the dark.
Click on my photo to add me into your friends in Steam
Image
Steam photos | Steam videos

Image
User avatar
ViralHatred
npc_metropolice
npc_metropolice
Posts: 219
Joined: Wed Apr 04, 2007 6:52 pm
Location: Milton Keynes, United Kingdom
Contact:

Re: zombie survival map(oc_nacht_der_untoten)

Post by ViralHatred »

Pretty sure there was a flag for stopping them having grenades. Alternatively a trigger to remove those grenades and give players scripted grenades instead could work.
MaestraFénix
Team Member
Team Member
Posts: 2470
Joined: Mon May 10, 2010 11:50 am
Location: Spain
Contact:

Re: zombie survival map(oc_nacht_der_untoten)

Post by MaestraFénix »

Ereunity wrote:Pretty sure there was a flag for stopping them having grenades. Alternatively a trigger to remove those grenades and give players scripted grenades instead could work.
Is possible, but apparently, the npc_zombie with the "has running animations" and the npc_zombine work the same (except without the grenade).
Click on my photo to add me into your friends in Steam
Image
Steam photos | Steam videos

Image
User avatar
ViralHatred
npc_metropolice
npc_metropolice
Posts: 219
Joined: Wed Apr 04, 2007 6:52 pm
Location: Milton Keynes, United Kingdom
Contact:

Re: zombie survival map(oc_nacht_der_untoten)

Post by ViralHatred »

I'm guessing that's exploiting the animation setting speed?

Like how you could make the reload animation on the shotgun down to like a second and effectively turn it into an smg?
MaestraFénix
Team Member
Team Member
Posts: 2470
Joined: Mon May 10, 2010 11:50 am
Location: Spain
Contact:

Re: zombie survival map(oc_nacht_der_untoten)

Post by MaestraFénix »

Ereunity wrote:I'm guessing that's exploiting the animation setting speed?

Like how you could make the reload animation on the shotgun down to like a second and effectively turn it into an smg?
No, in OC, in the npc_zombie, there is a flag where you check if the model has running animations.

And the shotgun example is not valid here, because i did that with the AA12 in the Siege map and still firing slowly (the shotgun has many bugs as a custom weapon).
Click on my photo to add me into your friends in Steam
Image
Steam photos | Steam videos

Image
MaestraFénix
Team Member
Team Member
Posts: 2470
Joined: Mon May 10, 2010 11:50 am
Location: Spain
Contact:

Re: zombie survival map(oc_nacht_der_untoten)

Post by MaestraFénix »

Image
Click on my photo to add me into your friends in Steam
Image
Steam photos | Steam videos

Image
User avatar
Plasma HeadCrabD
npc_citizen
npc_citizen
Posts: 167
Joined: Sat Mar 27, 2010 1:21 am
Location: china
Contact:

Re: zombie survival map(oc_nacht_der_untoten)

Post by Plasma HeadCrabD »

okay, everyone. this thread is Closed. Now. until this map finished.
Current Projects:
oc_Maestro Fénix_HeadCrabD_Nz(just for boring)
oc_der_riese(don't even think about it.)
oc_nacht_der_untoten (work again!)
(also,you can see some pics about this map on my moddb blog.)
http://www.moddb.com/members/headcrabd
Image
MaestraFénix
Team Member
Team Member
Posts: 2470
Joined: Mon May 10, 2010 11:50 am
Location: Spain
Contact:

Re: zombie survival map(oc_nacht_der_untoten)

Post by MaestraFénix »

Unless the situation changes in the last minute, forget see this map this year. Plasma is pretty busy and it doesn´t have time to finish the map, and i´m busy too.
Click on my photo to add me into your friends in Steam
Image
Steam photos | Steam videos

Image
YourSaladIsNotValid
Pixel
Posts: 1
Joined: Thu Jan 24, 2013 2:11 am
Contact:

Re: zombie survival map(oc_nacht_der_untoten)

Post by YourSaladIsNotValid »

That random thing sounds cool maybe have some special non headcrab zombies.
Post Reply