【Released】Nacht Der Untoten
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Re: zombie survival map(oc_nacht_der_untoten)
It doesnt work properly. Also, it would jump on you and immediately kill you. Delete those sandbags and put again the barricade system.
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Re: zombie survival map(oc_nacht_der_untoten)
New images done by Plasma. The FPS are pretty good (nearly the same that the proto version i did) and you see how it looks the art he is doing:
Note: The sandbags are there because we are arguing about what type of npc would give better results, if the fast zombie or the normal one.
Note: The sandbags are there because we are arguing about what type of npc would give better results, if the fast zombie or the normal one.
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Re: zombie survival map(oc_nacht_der_untoten)
what about the zombine lol
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Re: zombie survival map(oc_nacht_der_untoten)
The grenade would be annoying, because a large number of them could kill all the players at once. The normal zombie can run if it has a running animation, thing that i did.Axel_m3sh wrote:what about the zombine lol
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Re: zombie survival map(oc_nacht_der_untoten)
I'm not sure but wasn't there a flag that you can check to not make them do that?
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Re: zombie survival map(oc_nacht_der_untoten)
I´m not sure, so i would have to check it.Axel_m3sh wrote:I'm not sure but wasn't there a flag that you can check to not make them do that?
New pictures (SERIOUSLY PLASMA, YOU CANT POST THEM HERE?!):
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Re: zombie survival map(oc_nacht_der_untoten)
More pics:
The chalks now glows in the dark.
The chalks now glows in the dark.
- ViralHatred
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Re: zombie survival map(oc_nacht_der_untoten)
Pretty sure there was a flag for stopping them having grenades. Alternatively a trigger to remove those grenades and give players scripted grenades instead could work.
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Re: zombie survival map(oc_nacht_der_untoten)
Is possible, but apparently, the npc_zombie with the "has running animations" and the npc_zombine work the same (except without the grenade).Ereunity wrote:Pretty sure there was a flag for stopping them having grenades. Alternatively a trigger to remove those grenades and give players scripted grenades instead could work.
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Re: zombie survival map(oc_nacht_der_untoten)
I'm guessing that's exploiting the animation setting speed?
Like how you could make the reload animation on the shotgun down to like a second and effectively turn it into an smg?
Like how you could make the reload animation on the shotgun down to like a second and effectively turn it into an smg?
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Re: zombie survival map(oc_nacht_der_untoten)
No, in OC, in the npc_zombie, there is a flag where you check if the model has running animations.Ereunity wrote:I'm guessing that's exploiting the animation setting speed?
Like how you could make the reload animation on the shotgun down to like a second and effectively turn it into an smg?
And the shotgun example is not valid here, because i did that with the AA12 in the Siege map and still firing slowly (the shotgun has many bugs as a custom weapon).
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- Plasma HeadCrabD
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Re: zombie survival map(oc_nacht_der_untoten)
okay, everyone. this thread is Closed. Now. until this map finished.
Current Projects:
oc_Maestro Fénix_HeadCrabD_Nz(just for boring)
oc_der_riese(don't even think about it.)
oc_nacht_der_untoten (work again!)
(also,you can see some pics about this map on my moddb blog.)
http://www.moddb.com/members/headcrabd
oc_Maestro Fénix_HeadCrabD_Nz(just for boring)
oc_der_riese(don't even think about it.)
oc_nacht_der_untoten (work again!)
(also,you can see some pics about this map on my moddb blog.)
http://www.moddb.com/members/headcrabd
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Re: zombie survival map(oc_nacht_der_untoten)
Unless the situation changes in the last minute, forget see this map this year. Plasma is pretty busy and it doesn´t have time to finish the map, and i´m busy too.
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Re: zombie survival map(oc_nacht_der_untoten)
That random thing sounds cool maybe have some special non headcrab zombies.