General WIP thread
to fix the displacements you mean?
ust split them in a way that edges that are neighbours are of the same length. then you won't have to fix anything, just hit the sew button once again and you're done. then again it's not useful to split the ones on which there's no shadows. so i'd kinda just start from where the shadow is cast and decide which are to be split and which aren't.
i only want to help you, not meaning to cause loads of extra work for you lol
well in the end it's your decision
ust split them in a way that edges that are neighbours are of the same length. then you won't have to fix anything, just hit the sew button once again and you're done. then again it's not useful to split the ones on which there's no shadows. so i'd kinda just start from where the shadow is cast and decide which are to be split and which aren't.
i only want to help you, not meaning to cause loads of extra work for you lol
well in the end it's your decision
helpful tips regarding displacements:
-Make displacement 512x512 or 1024x1024 blocks.
-When making complex displacements, make sure the vertices of each displacement line up with those of the block next to it.
-Make sure the subdivisions match. (grid boxes should line up perfectly with those of the block next to it)
-Make displacement 512x512 or 1024x1024 blocks.
-When making complex displacements, make sure the vertices of each displacement line up with those of the block next to it.
-Make sure the subdivisions match. (grid boxes should line up perfectly with those of the block next to it)
Eh no, not really. You know you can set the painting radius as high as you want and then get the same results in a pretty short time as well?Gjsdeath wrote:All of those were generated with disgen, you just make a hightmap and it creates displacements for you. As doing all of those my self would take for ever.
Also reposting this because i was one of the last to post on last page.
W0rf0x wrote:Haven't posted for way too long, so here's some hammered npc i'm working on.
Nice W0rf0x.
@Garry, I love the dispgen and Heightmap technique. I think for deserts it really does a better job than painting (Though I haven't used it, Ive seen a couple of other maps with).
So don't listen to them
And yeah you can increase the radius and height to paint quickly in hammer. But for what your doing I'd stick with the generator.
Edit:Accept I dont know how heightmap affect you light maps:S, so I'll shut up.
@Garry, I love the dispgen and Heightmap technique. I think for deserts it really does a better job than painting (Though I haven't used it, Ive seen a couple of other maps with).
So don't listen to them
And yeah you can increase the radius and height to paint quickly in hammer. But for what your doing I'd stick with the generator.
Edit:Accept I dont know how heightmap affect you light maps:S, so I'll shut up.
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.
fug's Obsidian files
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'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
it doesntfug4life wrote: Edit:Accept I dont know how heightmap affect you light maps:S, so I'll shut up.
only size of a face or displacement and lightmap scale affect the lightmaps
and the spread agnle key for the light environment
if a disp is too big and you set its lightmap scale too lsmall then hammer wont really compile or the game will crash on map load.
ive had that a couple times
I'm probably going to get some 1.35 features into my maps and bug fix some of them/ make changes whilst I'm at it.
I've touched the subject of overviews recently, and whilst playing around I decided to create a couple from scratch.
By fug4life at 2010-02-02
I wanted to make it a bit different and started thinking along the lines of map 'blueprints' alas they didn't quite turn out how I wanted and the text looks a bit rubbish.
By fug4life at 2010-02-02
Colour or blueprint - which do you prefer?
I've touched the subject of overviews recently, and whilst playing around I decided to create a couple from scratch.
By fug4life at 2010-02-02
I wanted to make it a bit different and started thinking along the lines of map 'blueprints' alas they didn't quite turn out how I wanted and the text looks a bit rubbish.
By fug4life at 2010-02-02
Colour or blueprint - which do you prefer?
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
I lol'd indeed they do, I kinda figured if any of my maps needed the overview it was this one.W0rf0x wrote: Also good idea, people sometimes tend to get lost in that map.
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
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