oc_tantrum_b6

Show off work in progress maps.
Mustang
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Post by Mustang »

TRAITOR
Hyperjag3 wrote:God damnit, I can't take anymore of that fag's shit, banned.
skidz wrote:Your account and IP are banned for life, goodbye.
Svanrog
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Post by Svanrog »

Mustang wrote:TRAITOR
I'll make chopsticks out of your bones when you die, and that will be soon. :!:

Hey, seriously. I like mapping, but it mentally eats me. I don't quit because I want to, it's because I need to.
Mustang
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Post by Mustang »

Come on, one more won't kill you.

Surgeon general's warning: mapping may cause brain cancer
Hyperjag3 wrote:God damnit, I can't take anymore of that fag's shit, banned.
skidz wrote:Your account and IP are banned for life, goodbye.
Svanrog
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Post by Svanrog »

Mustang wrote:Come on, one more won't kill you.
Sure it will. I don't quit because I want to, I do it because I have to, capice. :?:
We're talking about serious stuff right now, not some kind of lazy bum who decides to stop mapping only because his favourite team didn't win Champion's League.

Also, you already have a handfull of mappers that are far better than me.
Mustang
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Post by Mustang »

You got me all excited about this map for, what? a month?
It looked like the best map ever
But if it's interfering with life you don't have a choice
Hyperjag3 wrote:God damnit, I can't take anymore of that fag's shit, banned.
skidz wrote:Your account and IP are banned for life, goodbye.
Svanrog
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Post by Svanrog »

Mustang wrote:You got me all excited about this map for, what? a month?
It looked like the best map ever
But if it's interfering with life you don't have a choice
Nope, I don't have a choice, but hey! I do have released the vmf, so anyone interested can carry on my work. You can always convince some other mapper to finish it. Anyone may do WHATEVER they wish with it.
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Post by puppet master »

text
Last edited by puppet master on Thu Jul 31, 2008 7:10 pm, edited 1 time in total.
Svanrog
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Post by Svanrog »

Anyone else who got the same problem? That one should be the vmf I used to compile the released version of tantrum. :|
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Post by unconnected »

Oniyuri wrote:Anyone else who got the same problem? That one should be the vmf I used to compile the released version of tantrum. :|
I was going to have a look myself, but rapidshare has since deleted the file. If you've got time could you upload it again, to www.ihud.com?
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Post by puppet master »

text
Last edited by puppet master on Thu Jul 31, 2008 6:42 pm, edited 1 time in total.
Svanrog
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Post by Svanrog »

A part of the oc_tantrum_b3 compile log:

Code: Select all

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                 160/1024         7680/49152    (15.6%) 
brushes               2252/8192        27024/98304    (27.5%) 
brushsides           17552/65536      140416/524288   (26.8%) 
planes                9566/65536      191320/1310720  (14.6%) 
vertexes             13662/65536      163944/786432   (20.8%) 
nodes                 3879/65536      124128/2097152  ( 5.9%) 
texinfos              3193/12288      229896/884736   (26.0%) 
texdata                347/2048        11104/65536    (16.9%) 
dispinfos              262/0           46112/0        ( 0.0%) 
disp_verts            6662/0          133240/0        ( 0.0%) 
disp_tris             8576/0           17152/0        ( 0.0%) 
disp_lmsamples      258440/0          258440/0        ( 0.0%) 
faces                 7271/65536      407176/3670016  (11.1%) 
hdr faces             7271/65536      407176/3670016  (11.1%) 
origfaces             6185/65536      346360/3670016  ( 9.4%) 
leaves                4040/65536      129280/2097152  ( 6.2%) 
leaffaces             8038/65536       16076/131072   (12.3%) 
leafbrushes           4005/65536        8010/131072   ( 6.1%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges            58864/512000     235456/2048000  (11.5%) 
edges                36706/256000     146824/1024000  (14.3%) 
LDR worldlights        169/8192        14872/720896   ( 2.1%) 
HDR worldlights        169/8192        14872/720896   ( 2.1%) 
waterstrips            538/32768        5380/327680   ( 1.6%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices         11148/65536       22296/131072   (17.0%) 
cubemapsamples          36/1024          576/16384    ( 3.5%) 
overlays                47/512         16544/180224   ( 9.2%) 
LDR lightdata         [variable]     2435388/0        ( 0.0%) 
HDR lightdata         [variable]     2435388/0        ( 0.0%) 
visdata               [variable]       63598/16777216 ( 0.4%) 
entdata               [variable]      394176/393216   (100.2%) VERY FULL!
LDR leaf ambient      4040/65536       96960/1572864  ( 6.2%) 
HDR leaf ambient      4040/65536       96960/1572864  ( 6.2%) 
occluders                6/0             240/0        ( 0.0%) 
occluder polygons       42/0             504/0        ( 0.0%) 
occluder vert ind      180/0             720/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/31252    ( 0.0%) 
pakfile               [variable]      483150/0        ( 0.0%) 
Is this a bad thing? You might realize that I refer to the entdata that have reached 100.2%. Maybe I need to clean up among my entities a little? At least no errors appear in the map.
Svanrog
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Post by Svanrog »

skidz has it in his map oc_stfu. Tantrum is next.

I'm taking names for those who want to have a snark in tantrum named after themselves! EVERYONE who shows interest will have their names added. If we're unlucky there will be a hell of a lot of snarks. :) The gargantua is already named skidz. Team members may request a specific npc to be named after them.
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Lark
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Post by Lark »

can I be a headcrab in a vent?if not a snark is fine!
Svanrog
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Post by Svanrog »

gtaiiilc wrote:can I be a headcrab in a vent?if not a snark is fine!
Wish recieved. You'll see what it'll be when b3 is released. :)
skidz
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Post by skidz »

Yes, I want to be in as well. ;)
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