oc_tantrum_b6
Sure it will. I don't quit because I want to, I do it because I have to, capice.Mustang wrote:Come on, one more won't kill you.

We're talking about serious stuff right now, not some kind of lazy bum who decides to stop mapping only because his favourite team didn't win Champion's League.
Also, you already have a handfull of mappers that are far better than me.
Nope, I don't have a choice, but hey! I do have released the vmf, so anyone interested can carry on my work. You can always convince some other mapper to finish it. Anyone may do WHATEVER they wish with it.Mustang wrote:You got me all excited about this map for, what? a month?
It looked like the best map ever
But if it's interfering with life you don't have a choice
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I was going to have a look myself, but rapidshare has since deleted the file. If you've got time could you upload it again, to www.ihud.com?Oniyuri wrote:Anyone else who got the same problem? That one should be the vmf I used to compile the released version of tantrum.
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A part of the oc_tantrum_b3 compile log:
Is this a bad thing? You might realize that I refer to the entdata that have reached 100.2%. Maybe I need to clean up among my entities a little? At least no errors appear in the map.
Code: Select all
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 160/1024 7680/49152 (15.6%)
brushes 2252/8192 27024/98304 (27.5%)
brushsides 17552/65536 140416/524288 (26.8%)
planes 9566/65536 191320/1310720 (14.6%)
vertexes 13662/65536 163944/786432 (20.8%)
nodes 3879/65536 124128/2097152 ( 5.9%)
texinfos 3193/12288 229896/884736 (26.0%)
texdata 347/2048 11104/65536 (16.9%)
dispinfos 262/0 46112/0 ( 0.0%)
disp_verts 6662/0 133240/0 ( 0.0%)
disp_tris 8576/0 17152/0 ( 0.0%)
disp_lmsamples 258440/0 258440/0 ( 0.0%)
faces 7271/65536 407176/3670016 (11.1%)
hdr faces 7271/65536 407176/3670016 (11.1%)
origfaces 6185/65536 346360/3670016 ( 9.4%)
leaves 4040/65536 129280/2097152 ( 6.2%)
leaffaces 8038/65536 16076/131072 (12.3%)
leafbrushes 4005/65536 8010/131072 ( 6.1%)
areas 2/256 16/2048 ( 0.8%)
surfedges 58864/512000 235456/2048000 (11.5%)
edges 36706/256000 146824/1024000 (14.3%)
LDR worldlights 169/8192 14872/720896 ( 2.1%)
HDR worldlights 169/8192 14872/720896 ( 2.1%)
waterstrips 538/32768 5380/327680 ( 1.6%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 11148/65536 22296/131072 (17.0%)
cubemapsamples 36/1024 576/16384 ( 3.5%)
overlays 47/512 16544/180224 ( 9.2%)
LDR lightdata [variable] 2435388/0 ( 0.0%)
HDR lightdata [variable] 2435388/0 ( 0.0%)
visdata [variable] 63598/16777216 ( 0.4%)
entdata [variable] 394176/393216 (100.2%) VERY FULL!
LDR leaf ambient 4040/65536 96960/1572864 ( 6.2%)
HDR leaf ambient 4040/65536 96960/1572864 ( 6.2%)
occluders 6/0 240/0 ( 0.0%)
occluder polygons 42/0 504/0 ( 0.0%)
occluder vert ind 180/0 720/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/31252 ( 0.0%)
pakfile [variable] 483150/0 ( 0.0%)
skidz has it in his map oc_stfu. Tantrum is next.
I'm taking names for those who want to have a snark in tantrum named after themselves! EVERYONE who shows interest will have their names added. If we're unlucky there will be a hell of a lot of snarks.
The gargantua is already named skidz. Team members may request a specific npc to be named after them.
I'm taking names for those who want to have a snark in tantrum named after themselves! EVERYONE who shows interest will have their names added. If we're unlucky there will be a hell of a lot of snarks.
