doesn't it always do?sgae wrote:really, your work looks fraking awesome
General WIP thread
- Makrontt le nécron
- npc_citizen
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Wohl bekommt´s!Makrontt le nécron wrote:http://www.bmoviecomic.com/index.php?cid=114Neico wrote:human brainz
Great Videos, hope you get round to releasing would be a shame to see work like that fall into the abyss...
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
Well, um, its fun remaking halo stuff in oc
Anyone here experienced with editing normalmap textures? i used a shadertest texture for the water, but it has a ugly border on both sides, i would be glad if someone could remove them while keeping the texture seamless (tileable).
Its "models/shadertest/shader3_normal.vtf".
Changed Normalmap
Try this one. It's a TGA file, so you will have to convert it first, but you know how to do that, don't you..?
If it sucks, please tell me. (was a work of about 5 minutes)
Btw, was this an animated normalmap? If so, i'm afraid loading it in photoshop has broken it. (i still could not find out which program to use to convert those into TGA files for each frame)
Try this one. It's a TGA file, so you will have to convert it first, but you know how to do that, don't you..?
If it sucks, please tell me. (was a work of about 5 minutes)
Btw, was this an animated normalmap? If so, i'm afraid loading it in photoshop has broken it. (i still could not find out which program to use to convert those into TGA files for each frame)
- Supahchikin
- npc_helicopter
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